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Open-world space action sim EVERSPACE 2 from ROCKFISH Games has shown off plenty of new footage across multiple events recently and it looks seriously shiny.

This sequel is expanding on basically everything from the first game, including throwing out the roguelike gameplay loop in favour of the open-world approach to let you really get into deep ship customization and combat in planetary atmosphere as well as space itself. Funded on Kickstarter in 2019 with €503,478 in funding, it's entering Alpha next week with Early Access due at the end of the year and Linux support is due with the final release in 2021.

Check out the new trailer below, shown off during the PC Gaming Show 2020:

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It might already be my most anticipated release for 2021.

I'm a massive fan of space, spaceships and of course lots of explosions so EVERSPACE 2 is going to be a must-buy for me. Tons of ships and different styles, masses of loot to find and equip with all sorts of customization options on offer. EVERSPACE 2 sounds like it's going to be an incredible action-focused space adventure.

After you watch the trailer, if you decide that's not enough for you, the developer actually did quite a long gameplay demo with commentary on June 12 which you can see below. Gameplay starts around 9:10.

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You can wishlist/follow EVERSPACE 2 on Steam. You can also see hundreds of other crowdfunded games on our dedicated page.

Want to try the original? It's intense and very pretty. If you like challenging space combat it's worth picking up. Grab it from Humble Store, GOG or Steam.

Article taken from GamingOnLinux.com.
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Leopard Jun 14, 2020
Quoting: Shmerl
Quoting: LeopardRelease time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.

They worked on it for first Everspace, and even recommend using it over OpenGL one.

First Everspace doesn't have a VLK backend iirc. Can you show me the source of where they said VLK is available and they're advising usage of it?
Shmerl Jun 14, 2020
Geforce Now is not a competitor to Stadia, it's not even comparable. Totally different business model.


Last edited by Shmerl on 14 June 2020 at 6:37 pm UTC
Shmerl Jun 14, 2020
May be I mixed that up, but I remember something about them recommending Vulkan to address their shader mess with OpenGL that delayed Linux release.
Leopard Jun 14, 2020
Quoting: ShmerlGeforce Now is not a competitor to Stadia, it's not even comparable. Totally different business model.

They're both cloud gaming services.

Geforce Now model is the better one. Who buys a game to play on a Google service which is not clear if they will shut it down or not.

Geforce Now provides comfort of " your purchases are safe and when you go over pc gaming you can just keep rocking on with your previous purchases" feeling.
Shmerl Jun 14, 2020
Quoting: LeopardThey're both cloud gaming services.

Not really. Stadia is a cloud gaming service, Geforce Now is a VM renting service, where you can play the games you buy elsewhere. Totally different thing.


Last edited by Shmerl on 14 June 2020 at 6:54 pm UTC
Leopard Jun 14, 2020
Quoting: Shmerl
Quoting: LeopardThey're both cloud gaming services.

Not really. Stadia is a cloud gaming service, Geforce Now is a VM renting service, where you can play the games you buy elsewhere. Totally different thing.

How is that so?

They both do the same thing : Customer plays the games they owned via internet connection.

I can't see a difference. No end user cares about underlying technology. They just want to play games that are not possible to play on their current hardwares.
Shmerl Jun 14, 2020
Quoting: LeopardThey both do the same thing

They do totally different things. One is a service where developers release their games. Another has nothing to do with developers, it's a VM renting service. If you don't see a difference, then you didn't pay attention.


Last edited by Shmerl on 14 June 2020 at 7:15 pm UTC
Leopard Jun 14, 2020
Quoting: Shmerl
Quoting: LeopardThey both do the same thing

They do totally different things. One is a service where developers release their games. Another has nothing to do with developers, it's a VM renting service. If you don't see a difference, then you didn't pay attention.

This is a service that developers are very well aware and can opt-in to use it.

https://partner.steamgames.com/doc/features/cloudgaming
Shmerl Jun 14, 2020
Quoting: LeopardThis is a service that developers are very well aware and can opt-in to use it.

I'm talking about Geforce Now, not about Steam cloud. Geforce Now relies on existing games. Stadia relies on games released there. What happens if something is bugged when played through Geforce Now? Nvidia won't go and fix those bugs for you, and neither will developers who didn't even release their games for it.


Last edited by Shmerl on 14 June 2020 at 7:22 pm UTC
Leopard Jun 14, 2020
Quoting: Shmerl
Quoting: LeopardThis is a service that developers are very well aware and can opt-in to use it.

I'm talking about Geforce Now, not about Steam cloud. Geforce Now relies on existing games. Stadia relies on games released there. What happens if something is bugged when played through Geforce Now? Nvidia won't go and fix those bugs for you, and neither will developers who didn't even release their games for it.

Can you please read the link i posted , pretty please?

It is entirely about Geforce Now.

QuoteSteam Cloud Play is currently in Beta and features are being added over time. We are now accepting a limited amount of games into the service as we continue to build features and server capacity for players. The first service we are connecting to Steam to allow users to play games from their Steam Library from the Cloud is NVIDIA GeForce NOW. There are more details below about how to opt your game(s) into the service as well as answers to a few common questions below.

Currently NVIDIA GeForce NOW is available in North America, Western Europe and Asia Pacific. Currently, Steam users will need to download the GeForce Now client and connect their Steam account to the GFN service to play their Steam Library. The user may pay a subscription cost to use the GFN service. Customers will continue to acquire games on Steam the same way they do today, and partner payouts will remain the same.
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