Open-world space action sim EVERSPACE 2 from ROCKFISH Games has shown off plenty of new footage across multiple events recently and it looks seriously shiny.
This sequel is expanding on basically everything from the first game, including throwing out the roguelike gameplay loop in favour of the open-world approach to let you really get into deep ship customization and combat in planetary atmosphere as well as space itself. Funded on Kickstarter in 2019 with €503,478 in funding, it's entering Alpha next week with Early Access due at the end of the year and Linux support is due with the final release in 2021.
Check out the new trailer below, shown off during the PC Gaming Show 2020:
Direct Link
It might already be my most anticipated release for 2021.
I'm a massive fan of space, spaceships and of course lots of explosions so EVERSPACE 2 is going to be a must-buy for me. Tons of ships and different styles, masses of loot to find and equip with all sorts of customization options on offer. EVERSPACE 2 sounds like it's going to be an incredible action-focused space adventure.
After you watch the trailer, if you decide that's not enough for you, the developer actually did quite a long gameplay demo with commentary on June 12 which you can see below. Gameplay starts around 9:10.
Direct Link
You can wishlist/follow EVERSPACE 2 on Steam. You can also see hundreds of other crowdfunded games on our dedicated page.
Want to try the original? It's intense and very pretty. If you like challenging space combat it's worth picking up. Grab it from Humble Store, GOG or Steam.
On the other hand, when they release for Stadia, they support their games. So Geforce Now is nowhere comparable even in its concept. It's just a VM renting service, with the "use it as is" idea.
Last edited by Shmerl on 14 June 2020 at 7:32 pm UTC
Quoting: ShmerlOK, so it's Steam allowing Geforce Now pull their games from it. I don't see how it helps with the above issue. Developers won't start running fixing any bugs that pop up there, they never signed up for it.
On the other hand, when they release for Stadia, they support their games. So Geforce Now is nowhere comparable even in its concept. It's just a VM renting service, with the "use it as is" idea.
I think you have serious understanding problems.
1-) Geforce Now runs on a Windows environment.
2-) Steam Cloud lets Geforce Now to utilize those games on a Windows environment that has native d3d drivers that are provided by Nvidia on desktop too.
3-) How the hell games might be borked on Geforce Now? If some game is borked on Geforce Now it means it is also borked on a desktop installation of Windows.
It's approximately the same situation as with Proton. If something doesn't work there, Wine developers would need to take care of it, game developers don't care for the most part.
Stadia on the other hand is a supported platform. If something is bugged there, developers (normally) would care to address it.
So I don't see Gefroce Now as anywhere comparable to Stadia, totally different idea.
Last edited by Shmerl on 14 June 2020 at 9:02 pm UTC
Quoting: Alm888Alas, I must be cautious, as "Works Great With Proton™" is not sufficient for me. I can not verify Ekuator Games' denial on Kickstarter (as I am not a backer), but see no reason to not believe Cyril.
Here we go:
Spoiler, click me
Anyone else have this problem?
Quoting: Cyril…Thank you! This shows that right now Ekuator Games are in clear violation of the agreement. It seems they will not release the Linux version because they don't feel like it. I don't understand for what understanding they are thanking their backers.
They have given literally no explanation and just assuming that Linux users will understand that they were screwed when they choose Linux in the first place!?
I hope they reconsider their (…ahem…) unwise decision.
Last edited by Alm888 on 15 June 2020 at 4:16 am UTC
Quoting: drmothAnyone else have this problem?Not exactly your problem, but I'm getting segmentation faults when starting with the Freedesktop SDK 19.08 on the GOG release.
To run the game, I've to delete the provided OpenAL (Engine/Binaries/ThirdParty/OpenAL) and libvlc (RSG/Plugins/) libraries.
OpenAL must be provided by the system (works with the one from the Freedesktop SDK 19.08) but replacing libvlc is not so simple since the VlcMedia-Plugin uses a VLC snapshot instead of a stable release (no idea what's the idea behind this, it's only used to playback plain h264 video & AAC audio) and the locations seem to be hardcoded VlcMedia #17 (the user is probably a Everspace developer).
But then the game works here without videos.
Tim Sweeney just doesn't like Linux. "Why bothering, when you can improve Windows ecosystem ?". This guy can have great ideas but also be so disrespectful, egotistic, dumb, it's almost impressive !
Quoting: PsychojauJust a little information about Unreal Engine : I've read someone here talking about using OpenGL instead of Vulkan. Well… we would love to. Every dev using UE4 would love to right now. But Epic removed it from the engine, saying that Vulkan was better ! They just forgot they didn't fully implemented it… Or even care.
Vulkan should be better, if they are using it correctly. If they remove OpenGL great, but then their Vulkan renderer should be of good quality.
Where can I read about them not fully implementing Vulkan path btw?
Last edited by Shmerl on 15 June 2020 at 10:04 pm UTC
About UE4 development, you can check :
https://trello.com/b/TTAVI7Ny/ue4-roadmap
And of course the git, but you have to register en unrealengine.com as a developer.
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