Inching ever closer to release on September 1, Crusader Kings III sounds very exciting and the latest developer video diary is out going over decision-making, how to cope with stress, changes made to events, and more.
The decision system especially sounds like it will make a lot of interesting stories, how you're always working towards something but there's tons of smaller decisions you will be making often to affect characters. Sounds like there's a surprising amount of music included, six hours they said! Check it out below:
Direct Link
If you want to view the deeper writting dev diaries that the video goes over, links below:
- Dev Diary #29: Even the Smallest Decision
- Dev Diary #30: Event Scripting
- Dev Diary #31: A Stressful Situation
- Dev Diary #32: Going Medieval on Audio
The question is, what are you looking forward to most in CKIII?
Crusader Kings III is coming to the Humble Store, Steam and the Paradox Store on September 1. The price will be about $49.99 / £41.99 / €49.99 and as already confirmed it will be supported on Linux. You can also pre-order. Learn more on the official site.
The one thing I do remember missing was for them to abolish teleportation. You need to be at the head of your army? Click and teleport out. Things getting too spicey to risk you ruler? Click and teleport home. It detracts from immersion and roleplaying and it misses out on the opportunity to create a Richard Lionheart held hostage situation. Which is like my favourite bit of crusading history :)
I haven't followed the dev diaries religiously so I don't know if there is anything like this being considered.
Last edited by brokkr on 29 June 2020 at 11:22 am UTC
Quoting: brokkrBack when I was playing CK2 I had a huge list of 'stuff I would like to see' but - probably for best - most of it's gone from memory now :)
The one thing I do remember missing was for them to abolish teleportation. You need to be at the head of your army? Click and teleport out. Things getting too spicey to risk you ruler? Click and teleport home. It detracts from immersion and roleplaying and it misses out on the opportunity to create a Richard Lionheart held hostage situation. Which is like my favourite bit of crusading history :)
I haven't followed the dev diaries religiously so I don't know if there is anything like this being considered.
It has arguably gotten worse from what I reckon. Instead of each province raising its own levy, you set a rally point and they all appear there after "an appropriate time". (so to my understanding it will take longer the farther away) It's done to minimize the micro management of merging them - but also seemingly makes it impossible to "intercept" them, which is a bummer imo and I hope there's something more to it.
Also, armies automatically turn into ships when entering water.
Those are 2 of the biggest criticisms of CK3 which I read on the forums.
Me, I'm looking forward to it very much and really hope that one of the first DLCs/bigger expansions will focus on artifacts and maybe later we get more of Asia (including Japan!) added to the game.
Quoting: DragosakIt has arguably gotten worse from what I reckon. Instead of each province raising its own levy, you set a rally point and they all appear there after "an appropriate time". (so to my understanding it will take longer the farther away) It's done to minimize the micro management of merging them - but also seemingly makes it impossible to "intercept" them, which is a bummer imo and I hope there's something more to it.
Also, armies automatically turn into ships when entering water.
Those are 2 of the biggest criticisms of CK3 which I read on the forums.
Me, I'm looking forward to it very much and really hope that one of the first DLCs/bigger expansions will focus on artifacts and maybe later we get more of Asia (including Japan!) added to the game.
Hmmm yeah. I can see how it reduces micromanagement but you're right, it does pull in the same direction, away from immersion and realism :(
Quoting: brokkrQuoting: DragosakIt has arguably gotten worse from what I reckon. Instead of each province raising its own levy, you set a rally point and they all appear there after "an appropriate time". (so to my understanding it will take longer the farther away) It's done to minimize the micro management of merging them - but also seemingly makes it impossible to "intercept" them, which is a bummer imo and I hope there's something more to it.
Also, armies automatically turn into ships when entering water.
Those are 2 of the biggest criticisms of CK3 which I read on the forums.
Me, I'm looking forward to it very much and really hope that one of the first DLCs/bigger expansions will focus on artifacts and maybe later we get more of Asia (including Japan!) added to the game.
Hmmm yeah. I can see how it reduces micromanagement but you're right, it does pull in the same direction, away from immersion and realism :(
I understand your perspective, I believe and I used to demand for maximum possible realism from all games myself once upon a time, but at the same time I'm looking forward to being able to pull more friends and family into this game as it has less micromanagement and less mechanics you *have to* keep in mind at all times. And all in all, I welcome experimentation in many directions - Ideally mods or at least CK4 can fix any things that turn out to have been detrimental enough. But I'm going to give them significant benefit of the doubt for trying new things.
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