Covered here on GOL a few times since the early demo was incredibly promising, the viking and norse mythology inspired adventure and survival game Valheim has new footage up.
Iron Gate Studios put out a new trailer during the PC Gamingshow 2020 and it's looking incredibly interesting. Also announced is their teaming up with Coffee Stain Publishing. While we don't yet know of a release date, we do know it will support Linux.
Check out the new footage below:
Direct Link
Features:
- Flexible house and base building system.
- Intuitive item crafting (weapons, armor, food etc).
- Huge procedural world.
- Dodge & block based combat system with a wide range of weapons.
- Defeat bosses & collect trophies.
- Engaging food & health system.
- Build & sail ships.
- Multiplayer (with focus on cooperation).
- Dedicated server.
More about it:
As a newly deceased viking warrior you are borne away by Valkyries to the tenth world of Valheim. Here you must overcome the challenges facing you in order to prove your worth to Odin and claim your rightful seat in the halls of Valhalla.
You must stand against the environment, face the dangers lurking in the forests and fields, and slay the fearsome Guardians of this world. Learn how to build shelter, craft tools and weapons, prepare food to sustain you, and sail mighty ships to the ends of the world. Your task is not an easy one, but where would the fun be in that?
You can follow Valheim on Steam.
Quoting: GrimfistHad the demo on Itch, it was okayish. I have a fable for Norse mythology but as such I was not particullary impressed by the game. But since it has vanished from Itch I didn't care anymore.
I have been bug testing for the developers for a long time now, and I can tell you the game has come a very long way. It may not have been your cup of tea but I hope you give it a try again anyway!
Available for Linux of course, as it's built on Unity, and the main developer is a long time Linux user.
Quoting: GrimfistHad the demo on Itch, it was okayish. I have a fable for Norse mythology but as such I was not particullary impressed by the game. But since it has vanished from Itch I didn't care anymore.
I will happily support a dev that supports Linux and makes a good game. We, "the 1%", can be happy about every Linux native game that is given to us.
Whining like "it is not on itch so I won't buy", "without gog release I won't buy", "gog release has not all multiplayer functions like the steam version, I won't buy" etc is annoying and leads us no where. At least not to a reasonable marketshare or to more native games on Linux.
Quoting: einherjar[Well I wasn't whining, I said 'I don't care anymore'. Slight difference
Whining like "it is not on itch so I won't buy", "without gog release I won't buy", "gog release has not all multiplayer functions like the steam version, I won't buy" etc is annoying and leads us no where. At least not to a reasonable marketshare or to more native games on Linux.
Quoting: einherjarI won't buy" etc is annoying and leads us no where.
Removing the game from DRM-fee stores leads to nowhere.
Last edited by Shmerl on 17 June 2020 at 10:51 pm UTC
Whatever the case, I'm still looking forward to its release. I love the art design of the game and it sounds like they're not trying to make the experience a miserable one (disease, infection, freezing away from a fire, etc.) May Odin deign be pleased soon that Valheim shall be released. ;)
Last edited by Nanobang on 15 June 2020 at 1:00 pm UTC
Better to have people be patient and get the proper experience as devs intended, and continuous updates.
As for DRM free releases, it's a choice that's been made. Most gamers are fine with using Steam, even Linux gamers.
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.
Quoting: Akitake[...]I don't really see the logic in that. DRM hasn't been proven to curb piracy and often just the challenge of breaking the DRM is enough for something to get pirated. I think "more stores = more sale opportunities" makes a lot more sense, especially when we're talking indie games and itch.
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.
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