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Covered here on GOL a few times since the early demo was incredibly promising, the viking and norse mythology inspired adventure and survival game Valheim has new footage up.

Iron Gate Studios put out a new trailer during the PC Gamingshow 2020 and it's looking incredibly interesting. Also announced is their teaming up with Coffee Stain Publishing. While we don't yet know of a release date, we do know it will support Linux.

Check out the new footage below:

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Features:

  • Flexible house and base building system.
  • Intuitive item crafting (weapons, armor, food etc).
  • Huge procedural world.
  • Dodge & block based combat system with a wide range of weapons.
  • Defeat bosses & collect trophies.
  • Engaging food & health system.
  • Build & sail ships.
  • Multiplayer (with focus on cooperation).
  • Dedicated server.

More about it:

As a newly deceased viking warrior you are borne away by Valkyries to the tenth world of Valheim. Here you must overcome the challenges facing you in order to prove your worth to Odin and claim your rightful seat in the halls of Valhalla.

You must stand against the environment, face the dangers lurking in the forests and fields, and slay the fearsome Guardians of this world. Learn how to build shelter, craft tools and weapons, prepare food to sustain you, and sail mighty ships to the ends of the world. Your task is not an easy one, but where would the fun be in that?

You can follow Valheim on Steam.

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Shmerl Jun 15, 2020
To clarify, Valheim developer pulled the game from itch.io not because of DRM, but because he wanted to rely on Steam services for NAT traversal features. Basically, we can blame IPv4 and Steam only providing network services for Steam games. In either case, the result is ugly. So it's not so much a DRM problem as lock-in one.


Last edited by Shmerl on 15 June 2020 at 2:55 pm UTC
einherjar Jun 15, 2020
Quoting: Cybolic
Quoting: Akitake[...]
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.
I don't really see the logic in that. DRM hasn't been proven to curb piracy and often just the challenge of breaking the DRM is enough for something to get pirated. I think "more stores = more sale opportunities" makes a lot more sense, especially when we're talking indie games and itch.

More stores will also mean more work and more bound ressources. And small indies often have a hole lot of work and I fully understand, when the just go to steam, where the most potential customers are. (BTW Steam does not automatically mean DRM)
So if that is a reason for some people to not buy a game only because of that - sorry but I don not understand that.
Cybolic Jun 15, 2020
Quoting: einherjar
Quoting: Cybolic
Quoting: Akitake[...]
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.
I don't really see the logic in that. DRM hasn't been proven to curb piracy and often just the challenge of breaking the DRM is enough for something to get pirated. I think "more stores = more sale opportunities" makes a lot more sense, especially when we're talking indie games and itch.

More stores will also mean more work and more bound ressources. And small indies often have a hole lot of work and I fully understand, when the just go to steam, where the most potential customers are. (BTW Steam does not automatically mean DRM)
So if that is a reason for some people to not buy a game only because of that - sorry but I don not understand that.
Sure, but none of those things is what was talked about; we were talking about DRM :)
Regardless, it seems the move to Steam wasn't due to resources either, but due to frameworks (I couldn't find a quote to confirm this though as the game has been removed from itch and their blog doesn't go that far back). From what I hear though, pushing updates to itch is supposedly as easy as doing a git commit, so I don't think the store work load would have had any effect in any case.
razing32 Jun 17, 2020
Quoting: AkitakeThe main reason the game was pulled from itch.io is that it's not representative of what the game is currently, as it has stopped being updated years ago. People would get a buggy experience, very little content, get tired of it and move on.

Better to have people be patient and get the proper experience as devs intended, and continuous updates.

As for DRM free releases, it's a choice that's been made. Most gamers are fine with using Steam, even Linux gamers.
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.

DRM games as mentioned by Cybolic don't protect against piracy.
Often they harm the paying customer while the pirates play just fine.
Some DRM today is as intrusive as root kits (See Valorant and Black Desert Online)
Also DRM is how games die. Some games stop being playable , not because OS or way to emulate them but because the DRM servers are down.
If people want to pirate they will. What stops piracy is good service and convenience.
If i remember well the devs of Darkwood even put their own game on torrents because they rather people torrent it than buy it on grey market sites that cause legal/financial hassles for them.
14 Jun 20, 2020
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Quoting: razing32
Quoting: AkitakeThe main reason the game was pulled from itch.io is that it's not representative of what the game is currently, as it has stopped being updated years ago. People would get a buggy experience, very little content, get tired of it and move on.

Better to have people be patient and get the proper experience as devs intended, and continuous updates.

As for DRM free releases, it's a choice that's been made. Most gamers are fine with using Steam, even Linux gamers.
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.

DRM games as mentioned by Cybolic don't protect against piracy.
Often they harm the paying customer while the pirates play just fine.
Some DRM today is as intrusive as root kits (See Valorant and Black Desert Online)
Also DRM is how games die. Some games stop being playable , not because OS or way to emulate them but because the DRM servers are down.
If people want to pirate they will. What stops piracy is good service and convenience.
If i remember well the devs of Darkwood even put their own game on torrents because they rather people torrent it than buy it on grey market sites that cause legal/financial hassles for them.
Since we're talking about DRM, let's not forget that just because a game is on Steam doesn't automatically make it have DRM. IIRC, Stardew Valley and Starbound are two examples of games on Steam without DRM. RimWorld may be another.

Valheim looks somewhat promising. I played the Itch demo quite a while ago and found it really difficult to get started. It felt like it had a ways to go. I wish they'd release on Itch because I'd buy it there... but whatever. I don't hate Steam.
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