Update 11/06 - Proton 5.0-9 released with these fixes:
- Fix running games that require the EA Origin client.
- Fix crash in Final Fantasy XII: The Zodiac Age.
After a public testing period of only a few days, Valve has already pushed out Steam Play Proton 5.0-8 pulling in plenty of upgrades and fixes for the compatibility layer.
The first Release Candidate was put out on June 3 and after what seems like only a few tweaks, like removing the wine-mono upgrade that caused issues, it should now be available to everyone. You should see an update to Proton 5.0 in your Steam client.
From the official changelog, here's the major additions and updates:
- Dramatically improve loading times for Streets of Rage 4.
- Performance improvements for DOOM Eternal, Detroit: Become Human, and We Happy Few.
- Support latest Steam SDKs, which fixes games such as Scrap Mechanic, and Mod and Play.
- Update DXVK to v1.7, FAudio to 20.06 and pulls in latest vkd3d
- On KDE, games being fullscreen should no longer prevent alt-tabbing out of the game.
- Improve gstreamer performance.
As for bug fixes:
- Fix crashes in Detroit: Become Human, Planet Zoo, Jurassic World: Evolution, Unity of Command II, and Splinter Cell Blacklist.
- Fix some Rockstar Launcher errors on some systems.
- Fix crash on launch in STEINS;GATE 0.
- Fix missing network ping times in some multiplayer games like Path of Exile and Wolcen.
- Fix external links in Lords Mobile.
- Fix crash on launch in TOXIKK.
- Fix WRC 7 crash when using a steering wheel controller. Note that some force-feedback effects may require a kernel >= 5.7.
We don't know when Valve plan to have Wine updated for Proton, might be a while since the past few versions have seen some major regressions for gaming.
Confused on what Steam Play and Proton are? Check out our dedicated page.
Regarding when Proton will update to a newer version of Wine, I imagine Valve are waiting until the regressions are sorted out in upstream Wine, we'll probably see another major update for Proton soon as they are.
Which is logical, Proton represents the "stable" solution, it should be the most reliable choice for most.
It's a really hard problem too, because with Wine/Proton, there's no "Stable" in the traditional sense for software. Because Wine is incapable of running all Windows software flawlessly and likely will never be capable of doing so.
I like that Valve is trying to maintain a great UX here for each type of user and the different degree of 'stable' they would want.
Zero-Click Users: Users who want the most out of the box experience possible don't have to do any additional work. Valve maintains a whitelist of games that run reliably via Proton. Just click install and play like normal if the game is compatible. If a game is not whitelisted, wait until it is or play it on Windows. Here stable means "you don't ever experience errors".
One-Click Users: Users who want to go a step beyond can enable all titles, just continue to use the latest version of Proton, try out which games work and don't work, and form their own list of compatible games. Little bit of extra work but it opens up the door for more games to be played without needing Windows. Here stable means "if you can get a game to work, then it won't break with a future Proton update" because Valve is trying to prevent regressions in Proton.
Bleeding Edge Users: Users can test out the beta of Proton updates before they're released, giving them an opportunity to identify problems before release and report them so they're fixed. Users can run their very own custom versions of Proton using the latest version of Wine and other tweaks to get the highest level of compatibility they can achieve through trial and experimenting. Here stable means "you can experiment as much as you like, but you have sane defaults to revert back to if you have any problems".
It's a great approach, it offers the best experience possible for each type of user and any additional burden is taken on by a user choosing to accept it, rather than that burden being forced on them. It makes experimenting with Proton 'fun' more than tedious.
Last edited by ShabbyX on 7 June 2020 at 1:10 pm UTC
I wonder if we will be able to play Cyberpunk 2077 WITH RTX when that comes around via proton? will be interesting.
It's unlikely.
They're using Vulkan for their Stadia build, but Stadia uses AMD hardware so there's no reason to make it work.
If they were going to release a Linux-native version (which they won't) they could put the effort in to use Vulkan's ray tracing extensions for that.
If they use Vulkan on Windows (I haven't managed to find anything that says they will) then the Vulkan ray tracing stuff will pass through, and it should work.
If they're using DirectX on Windows it won't work. VKD3D doesn't translate those extensions yet, and it doesn't seem to be a high priority. Maybe at some point.
So if they release a Linux-native version and/or use Vulkan on Windows then maybe. Otherwise no.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
There appears to be a nasty new issue (probably introduced by a change in the EA Origin client) that breaks any game on Steam that uses the EA Origin client via Proton or Wine.That's why I avoid to buy games from other stores than Steam.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
There appears to be a nasty new issue (probably introduced by a change in the EA Origin client) that breaks any game on Steam that uses the EA Origin client via Proton or Wine.That's why I avoid to buy games from other stores than Steam.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
The game was purchased on Steam. It just has a dependency on Origin as well and it's the Origin part that is broken.
I wonder if we will be able to play Cyberpunk 2077 WITH RTX when that comes around via proton? will be interesting.
It's unlikely.
They're using Vulkan for their Stadia build, but Stadia uses AMD hardware so there's no reason to make it work.
..........
With the next gen consoles just around the corner containing Navi 2. Ray tracing could be a thing finally on AMD. Also, we saw a Ray Tracing demo on Vega 56 quite some time ago.. And since Google are using Vega in their Stadia servers (last time I checked)... It's not impossible that they'll support it.
There appears to be a nasty new issue (probably introduced by a change in the EA Origin client) that breaks any game on Steam that uses the EA Origin client via Proton or Wine.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
So it might be the case I can no longer play Jedi Fallen Order ...
There appears to be a nasty new issue (probably introduced by a change in the EA Origin client) that breaks any game on Steam that uses the EA Origin client via Proton or Wine.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
So it might be the case I can no longer play Jedi Fallen Order ...
There are a few issues open around this and they are getting quite a bit of attention, so I'm sure this will get resolved very soon.
With the next gen consoles just around the corner containing Navi 2. Ray tracing could be a thing finally on AMD. Also, we saw a Ray Tracing demo on Vega 56 quite some time ago.. And since Google are using Vega in their Stadia servers (last time I checked)... It's not impossible that they'll support it.
Yeah, not impossible.
For Nvidia's part they did everything fine: the DirectX and Vulkan paths are vendor-neutral and open spec, they've structured the paths similarly to make it easier to use whichever, they've provided tools to automatically go from DirectX to Vulkan, and they've even provided a GPL tech demo for people to play with to get familiar with how it works. They don't actually care if people use DirectX or Vulkan, though, since they push things forward and get the cred either way, so it's down to what the game devs prefer, and lots of them like using DirectX.
Hopefully AMD will release something with hardware acceleration for it, game devs will implement it in their Vulkan (and Linux-native) games, and VKD3D will get round to doing the translation for the DXR ones, and then we'll all get to play with all the toys.
I still get the "Out of memory" error with the 5.x.x release family with Rocket league. It works well with the 4.11 version though
There appears to be a nasty new issue (probably introduced by a change in the EA Origin client) that breaks any game on Steam that uses the EA Origin client via Proton or Wine.That's why I avoid to buy games from other stores than Steam.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
The game was purchased on Steam. It just has a dependency on Origin as well and it's the Origin part that is broken.
These hacks at EA can't ever NOT break Origin running in WINE every 2-3 months, it seems. One really wonders how they manage to break such a relatively trivial piece of software all the time, when WINE can run applications ten times more complex than that just fine.
I hate EA so much. I wish Paradox would finally make a Sims clone the same way they replaced SimCity with something way better, so I finally wouldn't have to bother with their garbage platform anymore. For the time being, Origin still seems to run in Lutris, though.
so you still use the dx9 version? If so then switch to dx11 and no "Out of memory" issue anymore and it runs better in my eyes then the dx9 mode
I still get the "Out of memory" error with the 5.x.x release family with Rocket league. It works well with the 4.11 version though
The problem is that when I use the dx11 version, it runs slower because it uses my whole monitor space which is ultrawide. And my laptop can't render this extra space so my frame rate drops. And I can only include black bars on this remaining space by using the dx9 version
Last edited by BrazilianGamer on 8 June 2020 at 1:41 pm UTC
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