Update 11/06 - Proton 5.0-9 released with these fixes:
- Fix running games that require the EA Origin client.
- Fix crash in Final Fantasy XII: The Zodiac Age.
After a public testing period of only a few days, Valve has already pushed out Steam Play Proton 5.0-8 pulling in plenty of upgrades and fixes for the compatibility layer.
The first Release Candidate was put out on June 3 and after what seems like only a few tweaks, like removing the wine-mono upgrade that caused issues, it should now be available to everyone. You should see an update to Proton 5.0 in your Steam client.
From the official changelog, here's the major additions and updates:
- Dramatically improve loading times for Streets of Rage 4.
- Performance improvements for DOOM Eternal, Detroit: Become Human, and We Happy Few.
- Support latest Steam SDKs, which fixes games such as Scrap Mechanic, and Mod and Play.
- Update DXVK to v1.7, FAudio to 20.06 and pulls in latest vkd3d
- On KDE, games being fullscreen should no longer prevent alt-tabbing out of the game.
- Improve gstreamer performance.
As for bug fixes:
- Fix crashes in Detroit: Become Human, Planet Zoo, Jurassic World: Evolution, Unity of Command II, and Splinter Cell Blacklist.
- Fix some Rockstar Launcher errors on some systems.
- Fix crash on launch in STEINS;GATE 0.
- Fix missing network ping times in some multiplayer games like Path of Exile and Wolcen.
- Fix external links in Lords Mobile.
- Fix crash on launch in TOXIKK.
- Fix WRC 7 crash when using a steering wheel controller. Note that some force-feedback effects may require a kernel >= 5.7.
We don't know when Valve plan to have Wine updated for Proton, might be a while since the past few versions have seen some major regressions for gaming.
Confused on what Steam Play and Proton are? Check out our dedicated page.
Quoting: lejimsterWith the next gen consoles just around the corner containing Navi 2. Ray tracing could be a thing finally on AMD. Also, we saw a Ray Tracing demo on Vega 56 quite some time ago.. And since Google are using Vega in their Stadia servers (last time I checked)... It's not impossible that they'll support it.
Yeah, not impossible.
For Nvidia's part they did everything fine: the DirectX and Vulkan paths are vendor-neutral and open spec, they've structured the paths similarly to make it easier to use whichever, they've provided tools to automatically go from DirectX to Vulkan, and they've even provided a GPL tech demo for people to play with to get familiar with how it works. They don't actually care if people use DirectX or Vulkan, though, since they push things forward and get the cred either way, so it's down to what the game devs prefer, and lots of them like using DirectX.
Hopefully AMD will release something with hardware acceleration for it, game devs will implement it in their Vulkan (and Linux-native) games, and VKD3D will get round to doing the translation for the DXR ones, and then we'll all get to play with all the toys.
Quoting: BrazilianGamerI still get the "Out of memory" error with the 5.x.x release family with Rocket league. It works well with the 4.11 version though
Quoting: Xaero_VincentQuoting: gustavoyaraujoQuoting: Xaero_VincentThere appears to be a nasty new issue (probably introduced by a change in the EA Origin client) that breaks any game on Steam that uses the EA Origin client via Proton or Wine.That's why I avoid to buy games from other stores than Steam.
I hope this gets fixed soon so I can play Mirrors Edge: Catalyst that I just bought.
https://github.com/ValveSoftware/Proton/issues/3937
The game was purchased on Steam. It just has a dependency on Origin as well and it's the Origin part that is broken.
These hacks at EA can't ever NOT break Origin running in WINE every 2-3 months, it seems. One really wonders how they manage to break such a relatively trivial piece of software all the time, when WINE can run applications ten times more complex than that just fine.
I hate EA so much. I wish Paradox would finally make a Sims clone the same way they replaced SimCity with something way better, so I finally wouldn't have to bother with their garbage platform anymore. For the time being, Origin still seems to run in Lutris, though.
Quoting: Wernerso you still use the dx9 version? If so then switch to dx11 and no "Out of memory" issue anymore and it runs better in my eyes then the dx9 mode
Quoting: BrazilianGamerI still get the "Out of memory" error with the 5.x.x release family with Rocket league. It works well with the 4.11 version though
The problem is that when I use the dx11 version, it runs slower because it uses my whole monitor space which is ultrawide. And my laptop can't render this extra space so my frame rate drops. And I can only include black bars on this remaining space by using the dx9 version
Last edited by BrazilianGamer on 8 June 2020 at 1:41 pm UTC
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