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Supraland, a highly rated open-world puzzle adventure, has now removed mentions of Linux on Steam as the developer is unable to actually support it.

This comes shortly after the developer asked for Supraland to be completely removed from GOG, after being there less than a year citing lower sales. If you read that previous linked article, this news likely won't come as much of a surprise. Checking on SteamDB, it seems they removed the note of Linux support earlier in June. Looking around, the developer mentioned this in the official Discord, "I stopped direct linux support. Using the windows version with proton gives much better results like a much higher framerate.".

This quite likely means Supraland 2 that was funded on Kickstarter, which mentioned Linux as a planned supported platform, won't support Linux either if this is how the developer plans to go forwards.

We've seen how the developer has repeatedly mentioned before that they actually "know nothing about linux". A shame but if you're going to sell your game on a platform, that you don't test it on and don't support in any way, what's the point? It's not good for anyone.


A repeating problem too, the weird expectation that clicking to export in a game engine is enough to sell the game without testing or supporting it, which needs to stop. No one would do the same for Windows or Consoles but as usual, it comes down to the low market share cycle of doom. Developers don't support Linux directly with the lower market share, so less people use Linux and repeat. We're at least seeing a clear upwards trend right now, so perhaps one day we can see more direct support when the user share is big enough.

Article taken from GamingOnLinux.com.
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Linuxwarper Jul 2, 2020
Quoting: GuestVulkan is not a prerequisite for native development. It helps cross-platform dev, but is not required. 3D acceleration is not required for "gaming" either, because not all games are 3D. For games that do use it - OpenGL was around for a long time.
I was thinking of major games not indie. It's not indie games that stops adoption it's AAA games. And for such games Vulkan is best choice not OpenGL.

Quoting: GuestThere's a lot to your argument that's missing. Like support. We should be encouraging people to buy supported games. If they don't want to, fine, but at least people should be properly informed about where they're sending their money.
Also, I would argue that while yes, one of the largest factors in any game purchase is if someone wants to play the game, there are many other considerations that should not be sidelined. Increasingly we're hearing of large "AAAaaaaaa" companies and how they treat workers - perhaps the end user doesn't care. I would argue that they _should_ care, that they game they want to play may have hidden human costs.
Now that's a bit of a heavy addition, but it excellently highlights the point of there being more to it than you've mentioned.
Just because I've not mentioned the things you have it does not mean I don't consider them. I'm just saying you shouldn't buy a native game over a non native one that you like to play.
ageres Jul 10, 2020
...aaand the Linux build is gone after the new update. No mention of it on the changelog, of course.
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