Currently in Early Access the action-RPG with a jolt of added time travel, Last Epoch, recently had a massive content update and it's sounding great.
Some of what's new includes a whole new story chapter, that features an encounter with a third deity of the world of Eterra: Lagon, the god of storms and the moon—sounds pretty wild. There's also an in-game guide, you can get additional stash storage because there's so much damn loot, multiple new skills, lots of new sound effects, new animations for the Mage class, an updated UI and the list goes on. It's such a big update that going over everything that's changed would be a little ridiculous. It's almost like a whole new game.
You can see their video overview here:
Direct Link
Another improvement is the game size. They managed to reduce it down by a good ~30GB so it's much smaller to install and update now too.
Eleventh Hour Games had some trouble with middleware in the Linux version, so the patch was delayed but all platforms (Linux, macOS, Windows) are now up to date on the same version. There's been lots of smaller updates that have been released since to clear up some lingering balance issues and bugs. In regards to the delay, they're not the only developer who had issues lately as it seems FMOD in Unity broke things for a while which has now been sorted.
As a little tip for you, if run it with Vulkan and you should get better performance. With this launch command on Steam (Right click -> Properties -> Set launch options):
-force-vulkan
It gave me almost double the performance and graphically caused no issues. Nice to see the Unity game engine Vulkan rendering has come along so far.
You can buy Last Epoch on Steam.
It gave me almost double the performance and graphically caused no issues.
My experience with multiple Unity games is that it Vulkan can cause severe input lag when vsync is enabled (or gsync is active). Which has made it unusable in a few games where I tried.
As for this game, still waiting for the 3rd party account requirement to be removed.
Forcing the vulkan api crashes the game on startup at least on my system.
I have tested with Kubuntu 20.04 (Kernel 5.7.3, MESA 20.1.1) with AMD Freesync enabled.
I have tested the game today and i am glad that we have at least one ARPG with great potential as a native linuxversion. However there is a massive graphical glitch. If ambient occlusion is set to anything else than "very low" i get massive textureflickering. The game also produces massive framedrops from time to time that cause stuttering.
Forcing the vulkan api crashes the game on startup at least on my system.
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
No, it is correct. It's even clearly listed here by Unity themselves along all the others. Single dash. I did test what I wrote and ensured it was correct. You can see what Unity is using by checking your player.log file, it will either show a mass of OpenGL extension info bundled together or a clean line-by-line list of Vulkan stuff.I have tested the game today and i am glad that we have at least one ARPG with great potential as a native linuxversion. However there is a massive graphical glitch. If ambient occlusion is set to anything else than "very low" i get massive textureflickering. The game also produces massive framedrops from time to time that cause stuttering.
Forcing the vulkan api crashes the game on startup at least on my system.
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
Last edited by Liam Dawe on 18 June 2020 at 7:56 pm UTC
No, it is correct. It's even clearly listed here by Unity themselves along all the others. Single dash. I did test what I wrote and ensured it was correct. You can see what Unity is using by checking your player.log file, it will either show a mass of OpenGL extension info bundled together or a clean line-by-line list of Vulkan stuff.I have tested the game today and i am glad that we have at least one ARPG with great potential as a native linuxversion. However there is a massive graphical glitch. If ambient occlusion is set to anything else than "very low" i get massive textureflickering. The game also produces massive framedrops from time to time that cause stuttering.
Forcing the vulkan api crashes the game on startup at least on my system.
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
Gonna get me a tub of popcorn to see how this plays out! You both clearly enabled vulkan... so what gives??
I tried the single dash command for Vulkan and also got the crash. Double dash made no crash
Honestly sounds like you guys are just getting the OpenGL version. Perhaps you could confirm using Liam's suggestion of running the game from a console (or all of Steam) to see which messages you get. I mean, that doesn't explain why Odmelyn is getting better performance, but maybe some kind of cache has been built on that first, janky run?
I tried the single dash command for Vulkan and also got the crash. Double dash made no crash
I confirm this is a single dash. The double dash just start the game in OpenGL, you will notice it with MangoHud.
Vulkan doesn't work properly with my RX 5600 XT. The game instantly crash at login screen with RADV, it work with AMDVLK but it's much slower than OpenGL and the game crash randomly within 5 min.
1. Upgraded to the latest stable MESA Driver Release 20.1.1
2. Entered the following startoption for the game:
-force-vulkan -gfx-enable-gfx-jobs 0
In addition to that ACO can be enabled. The startoption is as follows:
RADV_PERFTEST=aco %command% -force-vulkan -gfx-enable-gfx-jobs 0
This solves the gamecrash with the RADV Vulkandriver. Using vulkan without ACO enabled removes the textureflickering when ambient occlusion is set above very low. Performance seems to be the same as with OpenGL and the stuttering presists. With ACO enabled the game runs smoother and the occasionally stuttering is gone. However using ACO introduces new weird graphical glitches on my system that appear from time to time.
For now it would be the best if the developers could get the OpenGL Renderer to a point where it delivers a solid and stutterfree performance and ambient occlusion could be enabled without causing textureflickering. Hopefully the developers will have a look at the problems with the AMDGPU+MESA drivers. Vulkansupport might be something that can be added later.
Last edited by ripper81358 on 20 June 2020 at 11:51 am UTC
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
Source be with you my friend... i was dying while i try to force vulkan with my hammer on my linuxBox
and the game is already suck me in. i feel i play poe d3 torchlight all together
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