Currently in Early Access the action-RPG with a jolt of added time travel, Last Epoch, recently had a massive content update and it's sounding great.
Some of what's new includes a whole new story chapter, that features an encounter with a third deity of the world of Eterra: Lagon, the god of storms and the moon—sounds pretty wild. There's also an in-game guide, you can get additional stash storage because there's so much damn loot, multiple new skills, lots of new sound effects, new animations for the Mage class, an updated UI and the list goes on. It's such a big update that going over everything that's changed would be a little ridiculous. It's almost like a whole new game.
You can see their video overview here:
Direct Link
Another improvement is the game size. They managed to reduce it down by a good ~30GB so it's much smaller to install and update now too.
Eleventh Hour Games had some trouble with middleware in the Linux version, so the patch was delayed but all platforms (Linux, macOS, Windows) are now up to date on the same version. There's been lots of smaller updates that have been released since to clear up some lingering balance issues and bugs. In regards to the delay, they're not the only developer who had issues lately as it seems FMOD in Unity broke things for a while which has now been sorted.
As a little tip for you, if run it with Vulkan and you should get better performance. With this launch command on Steam (Right click -> Properties -> Set launch options):
-force-vulkan
It gave me almost double the performance and graphically caused no issues. Nice to see the Unity game engine Vulkan rendering has come along so far.
You can buy Last Epoch on Steam.
QuoteIt gave me almost double the performance and graphically caused no issues.
My experience with multiple Unity games is that it Vulkan can cause severe input lag when vsync is enabled (or gsync is active). Which has made it unusable in a few games where I tried.
As for this game, still waiting for the 3rd party account requirement to be removed.
Forcing the vulkan api crashes the game on startup at least on my system.
I have tested with Kubuntu 20.04 (Kernel 5.7.3, MESA 20.1.1) with AMD Freesync enabled.
Quoting: ripper81358I have tested the game today and i am glad that we have at least one ARPG with great potential as a native linuxversion. However there is a massive graphical glitch. If ambient occlusion is set to anything else than "very low" i get massive textureflickering. The game also produces massive framedrops from time to time that cause stuttering.
Forcing the vulkan api crashes the game on startup at least on my system.
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
Quoting: OdmelynNo, it is correct. It's even clearly listed here by Unity themselves along all the others. Single dash. I did test what I wrote and ensured it was correct. You can see what Unity is using by checking your player.log file, it will either show a mass of OpenGL extension info bundled together or a clean line-by-line list of Vulkan stuff.Quoting: ripper81358I have tested the game today and i am glad that we have at least one ARPG with great potential as a native linuxversion. However there is a massive graphical glitch. If ambient occlusion is set to anything else than "very low" i get massive textureflickering. The game also produces massive framedrops from time to time that cause stuttering.
Forcing the vulkan api crashes the game on startup at least on my system.
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
Last edited by Liam Dawe on 18 June 2020 at 7:56 pm UTC
Quoting: Liam DaweQuoting: OdmelynNo, it is correct. It's even clearly listed here by Unity themselves along all the others. Single dash. I did test what I wrote and ensured it was correct. You can see what Unity is using by checking your player.log file, it will either show a mass of OpenGL extension info bundled together or a clean line-by-line list of Vulkan stuff.Quoting: ripper81358I have tested the game today and i am glad that we have at least one ARPG with great potential as a native linuxversion. However there is a massive graphical glitch. If ambient occlusion is set to anything else than "very low" i get massive textureflickering. The game also produces massive framedrops from time to time that cause stuttering.
Forcing the vulkan api crashes the game on startup at least on my system.
The switch to enable vulkan is wrong in the article, it is actually --force-vulkan (two dashes). I was crashing as well until I figured this out. I was also experiencing frame drops (on a quite beefy system too) until I enabled vulkan and now it's completely smooth.
Gonna get me a tub of popcorn to see how this plays out! You both clearly enabled vulkan... so what gives??
Quoting: GuestI tried the single dash command for Vulkan and also got the crash. Double dash made no crash
Honestly sounds like you guys are just getting the OpenGL version. Perhaps you could confirm using Liam's suggestion of running the game from a console (or all of Steam) to see which messages you get. I mean, that doesn't explain why Odmelyn is getting better performance, but maybe some kind of cache has been built on that first, janky run?
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