Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

After having a run during the recent Steam Game Festival, Hadean Tactics has a demo sticking around for another week so you can try something a little different.

Channelling vibes from games like Slay the Spire with the node-based travel system (that really does look so similar) and the card action, with the automatic combat found in Dota Underlords, it mixes them together in a thoroughly peculiar way that I've found myself somewhat absorbed by.

Before a round begins, you get to throw a few cards in to power your people up and then when ready the fights go on automatically. Units do whatever they want on the board but you can actually throw cards into it while they're duking it out in real-time. If you win, you then pick from a few rewards like cards or gold.

You get to build up a crew of people as you travel across the map too, each with different strengths and weaknesses that need you to carefully position them on the board for whatever comes next.

As much as all the ideas are clearly inspired by other games, mashed together in such a way to create something so fresh is pretty awesome. There's different modes of play too, one that allows you to do a tactical pause whenever you need to gather your thoughts and another that does not so it's quite frantic when it gets going in that mode.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

What it will offer up at release:

  • A selection of Heroes - Each Hero will offer a different playstyle and different cards to start with and to discover along your journey. You might even find different Heroes to recruit during the game and expand your abilities.
  • Dynamic maps - Explore the procedurally-generated paths as much as you want, in the order you want, but be warned - the more rooms you visit, the greater the challenges you'll encounter.
  • Unlockable artifacts - Each run can unlock new Heroes, relics, cards, and more, expanding your game and giving you something new to discover everytime you play.
  • Mysterious events - Find many events throughout the game that can help you become stronger by playing mini-games, making choices and bets, and more. Discover more about the history of the world, and get powerful rewards to help you on your journey.

Try Hadean Tactics on Steam with a demo still up for the next week. Sounds like the actual Early Access release won't be too far away either. They're estimating Early Access to last around 8 months, with the complete version having hundreds of cards and game changing relics, over 40 different enemies, over 50 dynamic events and a full campaign to fight through.

Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
2 comments

Kercus Jun 25, 2020
It looks good, but I've tried it and I don't like the way the fights works, the "use a card" movement doesn't works in a real time fight.

Slay the Spire or Hand of Fate fights are more enjoyable for a card game, this one is just frustrating for me.
g000h Jun 25, 2020
It's nice when games like this come with demos, and especially when native Linux is available too. (Often a game demo will only have a Windows version.) Also, it is good form at the start of the game to ask you if you wish to send gaming stats (for improving the game) - I like it when software developers are up-front about this type of thing.

I've given it a couple of plays, and I'm liking it. Amusingly on the Steam store page, it says "Similar to games you've played: Slay The Spire, FTL: Faster Than Light", which is indeed the case (and I was thinking to compare to those, for myself.)

The action is real-time, but it can be paused like FTL using the Space Bar on the keyboard. I wonder if the real-time mechanic has an ulterior motive? - For competitive battles against other players (as a stretch-goal for the game, rather than for the initial release.)

Game appearance, controls, music, sounds and graphical effects are all of decent standard. I don't want to be 100% positive about the game, there is something a little bit "off" about it for me. Maybe I would have thought the same about FTL or StS on my first couple of plays of those games, which have grown to be firm favourites. (Although I'm a massive fan of FTL, I'm not so keen on Into The Breach - It could be that I haven't pushed myself to play that until I really appreciate it. Well, I find that game just too irritating to enjoy.)

Hadean Tactics looks like it *could* become a favourite of mine. It seems to have the right sort of pedigree.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.