The Unity team have today release 2019.4 LTS (Long-Term Support), a culmination of all the work done across the previous "TECH" releases.
As a reminder, Unity has completely changed their release schedule. They now provide only two (down from three) "TECH" releases per year, which include big fancy new features aimed at devs needing the cutting edge stuff. Each then cleaned up and eventually once a year a new LTS release will be made with a focus on usability and stability of Unity.
If you follow Unity you will already know a lot of the big features in Unity 2019.4 LTS like the Scriptable Render Pipeline (SRP), the Visual Effect Graph, the Shader Graph, Nested Prefabs, an updated UI, Google Stadia support, IL2CPP support for Linux builds (hooray!), OpenGL and Vulkan improvements and much more.
Direct Link
Unity also mentioned that the first "TECH" release with new features, Unity 2020.1, is also due to release "in a few weeks" with it already being in Beta. As for the already announced official Linux support for the Unity Editor, that's expected to launch at some point this year too!
See the announcement here.
unity droped support for their pseudo javascript, they are moving away from POO (and i dont know anything else =p aside from shaders and non programing langs like html/css) and i dont have time to work on more than one project at time especially using different engines.
Quoting: GuppyBetween the name and the version numbering It took a embarrassing amount of time before I realized this wasn't an article about Ubuntu xDlol.
that reminds me when i was at college of game design, and the teacher started talking about Unity.
i was like:
wait, really? they will teach about an ubuntu tecnhology? it has being used for making games?
nope, it was the engine xD
i dont remember the timing, but maybe it was closed to the time that SteamOS was announced, if it was then, i was REALLY excited thinking linux would be hot topic on the college.
Last edited by elmapul on 9 June 2020 at 4:39 pm UTC
FINALLY!
they are listening
"input system"
yeah, definitelly they are worried about godot.
When I see that the game is "made with Unity" I immediately force some proton version. lol
I hope that games compiled on Unity 2019 have a better penguin support
Quoting: fagnerlnA bit off topic, a funny thing about Unity games is that on Proton it not only runs better, it is more stable and have a LOT better controller support, sometimes it maps incorrectly the button layout or not recognize it at all, on proton is perfect.
When I see that the game is "made with Unity" I immediately force some proton version. lol
I hope that games compiled on Unity 2019 have a better penguin support
I cannot remember a single problem with the load of Unity games I've played. Thanks, Unity!
Quoting: elmapulunity . . . are moving away from POOSurely that's a good thing?
Quoting: Purple Library GuyQuoting: elmapulunity . . . are moving away from POOSurely that's a good thing?
in terms of performance, it is, but i'm an indie developer, i wont be making an game that uses 100% of the cpu any tine soon.
so, learning an new model will be pretty much useless for me.
Quoting: elmapulUseful information, but I was making a joke in poor taste about excrement.Quoting: Purple Library GuyQuoting: elmapulunity . . . are moving away from POOSurely that's a good thing?
in terms of performance, it is, but i'm an indie developer, i wont be making an game that uses 100% of the cpu any tine soon.
so, learning an new model will be pretty much useless for me.
See more from me