Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps. This SDK should give developers almost everything they need to get started in the Vulkan API development environment.

With 1.2.141 it includes the new GFXReconstruct tool, which aims to improve upon their earlier vktrace. GFXReconstruct enables developers to capture and replay Vulkan API calls and they're also using the new tool to explore other potential performance and feature enhancements, such as compression for capture files (currently available) and support for multi-threaded replay (to be added in the future).

It also includes the DirectX Shader Compiler (DXC), improvements to the usability of deciphering a validation error, support for multiple newer Vulkan extensions, improved validation coverage and bug fixes.

The Vulkan SDK supports working with Linux, and with this release they're also planning to end Ubuntu 16.04 support soon. Their plan is to keep supporting the latest two Ubuntu LTS releases.

See their release announcement here.

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
2 comments

CatKiller Jun 6, 2020
View PC info
  • Supporter Plus
I'm sure that there's stuff that's really exciting, but the part I find most interesting is this:

QuoteVersions of the Vulkan Specification have been generated that results in VUIDs being visible within the specification text. Errors from the Validation Layers included with this SDK will provide links to the appropriate VUID section within this VUID annotated specification. This improves usability of deciphering a validation error. The specifications are included with the SDK documentation online at vulkan.lunarg.com

That just seems like a really good idea.
massatt212 Jun 8, 2020
DirectX Shader Compiler (DXC) this sounds like good news for DXVK or am i excited for no reason ?
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.