After a recent Apple Arcade release and a bit of teasing about when PC players will get it on Steam, Revolution Software have now confirmed the date for Beyond a Steel Sky.
On July 16, Beyond a Steel Sky will launch for Linux PC and Windows PC via Steam. For a GOG release, they have not confirmed if it's coming or any date yet. This date was confirmed on YouTube and Twitter.
Beyond a Steel Sky is the long awaited sequel to Beneath a Steel Sky. Revolution Software actually are the original developer of Beneath a Steel Sky, plus Broken Sword: The Shadow of the Templars, Broken Sword II: The Smoking Mirror and more.
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Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance. An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
As a reminder, you can actually play the original easily on modern platforms if you wish to refresh your memory a little. Play the original cult classic Beneath a Steel Sky with ScummVM, since the game itself is free.
Follow Beyond a Steel Sky on Steam ready for July 16.
Quoting: JmsnzI'm not seeing how it's more flexible than the console world at all. Timed exclusives like this seem to work the same across platforms (Apple, Epic Game Store, PlayStation, XboX, Google).Quoting: ShmerlQuoting: JmsnzOf course they do. The developers get a huge chunk of money for a short timed exclusive (and no Android release).
This kind of junk would have been illegal if competition law actually would have worked.
It's not just for the timed exclusive etc.. The money is to help fund/finish the game. They can still release on Steam/GOG/Windows/Linux. Just that iOS/macOS comes first. Still more flexible than the console world.
The entertainment industry desperately needs heavy oversight and regulation especially regarding marketing, sales, and monetization.
Quoting: randylQuoting: JmsnzI'm not seeing how it's more flexible than the console world at all. Timed exclusives like this seem to work the same across platforms (Apple, Epic Game Store, PlayStation, XboX, Google).Quoting: ShmerlQuoting: JmsnzOf course they do. The developers get a huge chunk of money for a short timed exclusive (and no Android release).
This kind of junk would have been illegal if competition law actually would have worked.
It's not just for the timed exclusive etc.. The money is to help fund/finish the game. They can still release on Steam/GOG/Windows/Linux. Just that iOS/macOS comes first. Still more flexible than the console world.
The entertainment industry desperately needs heavy oversight and regulation especially regarding marketing, sales, and monetization.
Because instead of the timed exclusive being 6 months or a year, it’s a couple of weeks.
The money funds the development of the game for all platforms. So in essence Apple is paying for not only the Apple Arcade version, but also the Linux version.
That sounds like a win win situation.
Quoting: JmsnzBecause instead of the timed exclusive being 6 months or a year, it’s a couple of weeks.
The money funds the development of the game for all platforms. So in essence Apple is paying for not only the Apple Arcade version, but also the Linux version.
That sounds like a win win situation.
If that's the case it's not as a bad as it could be, if we get a Linux version in result of it. It's probably not always the case.
Last edited by Shmerl on 5 July 2020 at 8:55 pm UTC
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