Hellpoint from Cradle Games and tinyBuild is now set to officially release with Linux support on July 30. Originally funded on Kickstarter back in 2017, with 1,351 backers pledging around $63,553 Canadian Dollars we're keen to see the full release.
Set in the aftermath of a massive quantum cataclysm called the Merge. You wake up on board the Irid Novo space station, a beacon of galactic cooperation and scientific exploration where everything has gone horribly wrong. What happens next will be solely determined by your choices.
Check out the new co-op trailer:
Direct Link
Feature Highlight:
- Souls-like gameplay in a unique setting: Explore the derelict space station of Irid Novo and face bizarre enemies with a tight and unforgiving combat system.
- Occult space story: Blending science and fantasy, the intensely atmospheric dark sci-fi setting will keep you searching for answers.
- Dynamic World: The Quantic System acts as a dungeon master, slightly transforming the game world every time you die and triggering events as the station revolves around the black hole.
- Jump-in co-op and PvP multiplayer: Ask a friend to press Start to join a couch co-op session or call for assistance online. Hellpoint offers a full, uninterrupted co-op story with shared loot drops.
We see the 'souls-like' term used so often now but what does it actually mean? If you've not played the Souls series, it likely won't mean much to you. Frankly, it's become quite a meaningless label with no clear definition that generally boils down to damn difficult combat. Not to take away from Hellpoint though because it honestly looks genuinely good!
I do hope they've learned a few lessons from the free standalone Hellpoint: The Thespian Feast though because it's had a clearly Mixed reception overall.
They've confirmed at release Hellpoint will be available on GOG and Steam on July 30. Pre-orders are also up now at around £22.23 / $27.99 / €23.99.
Also as a note: since July 30 is my birthday our thoughts on it may be delayed ;)Gonna have to delay your birthday, been waiting for this one! :p
Who am I kidding, I am going to buy it and play it then.
Also as a note: since July 30 is my birthday our thoughts on it may be delayed ;)
So what you really want to say is that you want to play and not write about it. But really, we all have to work on our birthdays, can't leave us in the dark!
Last edited by Ehvis on 2 July 2020 at 3:49 pm UTC
My birthday is close to yours. Personally, I've always taken off my birthday as holiday every year. And when I was a kid, my birthday was in the Summer holidays so I never went to school (doing school work) on my birthday either.Speaking of July birthdays. Two people I know have their birthday on July 4th.
In a conversation one of them had with a friend and I went along the lines like this, "My birthday is on the 4th of July!" "Yeah, so is Mike's." "Yeah, we're both Cancers." (both me and my friend simultaneously, "No shit." "Huh?" (with extended look of puzzlement.)
Still laughing about that 25 years later.
Frankly, it's become quite a meaningless label with no clear definition that generally boils down to damn difficult combat.Every label gets stretched but I think "Soulslike" means demanding skill-based combat (punishment of button mashing), and a death-system that requires you to retrace your steps to get back some precious commodity (souls, salt, money, etc.) lost when dying.
A measured pace and slowly revealed story seem to also be common. Generally, punishment for not being careful...
I am not a souls expert, but have enjoyed several soulslike games.
Souls-like to me translates into : You'll play it for a while, get stuck on some boss and frustratingly realize you've put in enough time that you no longer qualify for a refund, but you'll probably not play it for sometime, and by then you'll probably have arthritis in your joints so bad you can't actually move fast enough, then sigh because there is no cheat code.Frankly, it's become quite a meaningless label with no clear definition that generally boils down to damn difficult combat.Every label gets stretched but I think "Soulslike" means demanding skill-based combat (punishment of button mashing), and a death-system that requires you to retrace your steps to get back some precious commodity (souls, salt, money, etc.) lost when dying.
A measured pace and slowly revealed story seem to also be common. Generally, punishment for not being careful...
I am not a souls expert, but have enjoyed several soulslike games.
:P
Just pre-ordered it! Can't wait to play itHa, same here!
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