For those who prefer trucking around Europe instead of America, SCS Software just upgraded Euro Truck Simulator 2 with some nice engine upgrades and location improvements.
Much like they also did with American Truck Simulator just recently in their big update, this update for Euro Truck Simulator 2 brings in some graphics updates. This includes Screen Space Ambient Occlusion (SSAO), a redesigned route advisor, a redesigned RGB colour picker with support for specific color inputs (HSV, RGB, and HEX), and more. All dealership locations across the Euro Truck Simulator 2 map have received a refresh too, with each being unique. There's plenty more map updates, improved automatic transmission for vehicles and so on. SCS continue giving ETS 2 plenty of attention. You can see their overview video below:
Direct Link
It's pretty amazing actually how popular it remains. After releasing for Windows in 2012 and then for Linux in 2013, it's continued to pull in many thousands of players. Looking over the statistics now, it regularly sees around thirty thousand players online at the same time.
SCS Software have certainly done well for themselves with both Euro Truck Simulator 2 and American Truck Simulator. Quite amazing really, just goes to truly show how wide peoples tastes are for gaming. I'll admit to enjoying it quite a lot with my Logitech Driving Force G29.
You can buy Euro Truck Simulator 2 on Humble Store and Steam.
Has anyone else had issues with the anti-aliasing not doing much and straight lines appearing jagged?
With ETS and ATS I don't really mind paying for the map DLC. SCS have continued to actively update and improve the base games (which are damn cheap right now at $5 USD) and there are a lot of free mods to tweak most anything to the way you want it.
Me too. I'm a long time player of it and saw all the improvements over the years. This kind of stuff simply don't come free, you need to pay people to implement it.
Has anyone else had issues with the anti-aliasing not doing much and straight lines appearing jagged?
This is a problem of their engine. It also happens on Windows. The only way do deal with it, is to set the resolution scale to 300/400 percent, plus some SSAA, at a high cost of performance.
They are aware of it, so maybe in the future they can implement more efficient ways of reducing aliasing.
Last edited by M@GOid on 22 July 2020 at 5:29 pm UTC
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