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Are you as excited as we are about the future of VR and AR (collectively known as XR)? It's hard not to be with the excellent progress going on with Monado, the open source OpenXR runtime.

Collabora, the team of seriously clever open source developers that work with various companies (including the likes of Valve Software) have written up a new blog post about the work going into Monado and as usual it's impressive. Monado can now work with the HTC Vive (Pro) or Valve Index hardware to provide positional tracking, thanks to the libsurvive project. Confused? Lighthouse positional tracking is the tech used by Valve for their VR kits. It uses what they call a Base Station to beam signals around to your fancy VR headset and controllers.

With how far along Monado has come, they've shown off a new video with Monado running libsurvive with the Godot Engine and all of this on a 'fully open source stack':

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Nice to see the open source Godot Engine being used even more for stuff like this too, being free and open source means anyone can jump in with it. This is using the godot_openxr GDNative driver for OpenXR and a fork of the Godot OpenXR FPS.

Want the full details? Head over to the Collabora blog post.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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Shmerl Jul 17, 2020
Great to see the progress on open positional tracking algorithms. VR makers don't publish them. It's also annoying there is even a need to reverse engineer things, instead of using open documentation.


Last edited by Shmerl on 17 July 2020 at 11:34 pm UTC
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