We do often include affiliate links to earn us some pennies. See more here.

Orangepixel are a long-time indie game developer with titles like Space Grunts, Gunslugs, Heroes of Loot and more. Their next title is Residual, a survival platformer with a difference.

Setting itself apart from the rest, there's no combat. The whole idea is to have a non-violent game of survival and exploration which I will admit has made me most curious about it. Stranded on a strange alien world, your task is to find a way off as you come across the residual technology left behind an ancient advanced race.

Check out the video with the developer talking about it and showing off some early footage:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Feature Highlight:

  • Everything in the world is procedurally generated, from the layout of the environments to the flora, fauna, temperatures, water, types of fruit, and range of creatures you'll encounter. Each playthrough will offer a completely unique experience and there's a virtually endless supply of new planets to explore.
  • There are no guns in the game, but that doesn't mean the world isn't filled with danger. You'll just have to discover creative solutions to avoid being killed by creatures who view you as tasty snack, flesh-eating plants, and whatever else the world you're exploring throws up.
  • Each planet is full of useful resources, and you can use mining and crafting to take advantage of them. Collect resources, combine items, craft tools, and fix your ship!

I always love the style of Orangepixel's pixel-art and their recent releases have been pretty good, I especially enjoyed a good few runs in Space Grunts 2 that released with Linux support back in May. Orangepixel have supported Linux with their games for a great many years too.

Now on Kickstarter, they're hoping to raise at least €7,200 with the game already around 50% done. Their current work is going into fleshing out the actual content and gameplay mechanics, now that there was enough for a demo to demonstrate the idea. It's also using their new 'Nature engine', designed to allow procedurally generated planets based on a set of nature rules like temperature, how much sunlight it gets and so on.

See the demo on Steam and back it on Kickstarter here. At release for PC (Linux, macOS, Windows) it's planned to be available on itch.io and Steam.

Article taken from GamingOnLinux.com.
6 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
1 comment

Phlebiac Jul 23, 2020
Not a lot of Steam reviews on their games; I guess they don't get a lot of visibility.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.