Valve has now launched the Trusted Mode update for Counter-Strike: Global Offensive, in their attempt to reduce cheating further - here's what's changed.
As we mentioned when testing out the Beta in a previous article, it now significantly restricts what's allowed to interact with the game unless whatever it is becomes digitally signed. Well, on Windows anyway. The Linux version does have Trusted Mode but all the tweaks seem to be targeting Windows since that's where most people appear to attempt cheating. Still, it affects everyone and less possible cheating is always a good think for a competitive first-person shooter.
You can launch it without it using "-insecure" as a launch option but this will prevent you playing on VAC servers:
It seems to already be causing issues for OBS Studio on Windows, which once again does not affect Linux since we don't have Game Capture and Window Capture continues to work great on Linux (tested personally today). No doubt Valve will tweak it over time, with it being the first actual release and as cheaters break it the cycle of cat and mouse will continue.
They key thing is that Trusted Mode isn't supposed to entirely end cheating in CS:GO, it's just part of the effort. Along with VAC, Prime account status, Trust Factor and so on.
For Linux gamers in CS:GO - it's business as usual with perhaps less cheaters running around. You can play CS:GO free on Steam now. Give Danger Zone a go, it's a lot of fun.
(Using manjaro+plasma)
It's not a hardware or network issue, it's happening in single player and all other (quite more intensive games are doing fine).
Last edited by Beamboom on 10 July 2020 at 6:50 am UTC
All this cheating puzzles me: What exactly are the benefits from all those efforts? Are there economical benefits to speak of here? Or other benefits I am unaware of, other than winning some random online matches against some random people on the internet?
Well, except maybe it triggers some feeling of superiority by winning that I don't get either, there might be a motivation of beating the anti-cheat system, so some technical... achievement. For the latter you wouldn't have to actually often use the cheat, though...
It's unrelated to this update, but has anyone experienced FPS lag spikes on CSGO ?I'm not sure if I can call that FPS lag spike but I have a similar issue since a month or more. My game is literally freezing for half second every few seconds. I am moving, shooting (I see in demos) but nothing changes on my screen for around half a second. Enough to get killed. Even more, it happens almost always when an enemy appears on my screen, so if anyone jumps out of a corner I'm simply dying, because my screen freezes, I shoot one place but enemy is already in different place but nothing changes on my screen, and I'm losing simply all duels. Unless enemy doesn't notice me until my screen unfreezes.
(Using manjaro+plasma)
It's not a hardware or network issue, it's happening in single player and all other (quite more intensive games are doing fine).
I think I was trying to fix that in all ways possible, GPU drivers, kernel, mesa, game settings and nothing helped. I was asking for help on Steam forum and nobody was able to help me but some people said they have similar issue. That problem appeared after one of the Steam/CS:GO updates, everything was OK, I restarted Steam, some updates installed and problem appeared.
All this cheating puzzles me: What exactly are the benefits from all those efforts? Are there economical benefits to speak of here? Or other benefits I am unaware of, other than winning some random online matches against some random people on the internet?
I would assume selling hacks, cheats, exploits is a wide market. Also CSGO is part of the rare games in which you can make money of, you loot crates and items in CSGO, can later be exchanged on shady roulette websites.
Finally some people just like to mess around because they have an extremely boring and lame life, cf GTA online cheaters.
I hate DRM but I can understand why the efforts in fighting cheats and cheaters.
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