We do often include affiliate links to earn us some pennies. See more here.

Taking inspiration from Left 4 Dead and Escape From Tarkov, blending together elements for casual and hardcore gaming crowds, 314 Arts have announced Projekt Z.

Developed in Unity, they've already confirmed their plan to fully support Linux with Projekt Z and even quite early on, it's looking pretty impressive from their first announcement dev-blog style video on it. Their aim, from what they tried to explain about it is to have a mix of story and tactical shooting along with hub building and people recruitment. While a small team, they're using some of the more advanced rendering bits in Unity to make it look rather modern and slick.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

The tactical side of it definitely sounds interesting, from the minimal HUD to weapons based on magazines so if you reload with ammo left eventually you pull that previous magazine back out to reload with. Along with weapon jamming, stealth elements, leaning around corners, weapon recoil and so on.

Once there's more info out there on it, we will let you know. We shall be following along given the promise.

Article taken from GamingOnLinux.com.
14 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
9 comments

☆ Promoted Comments
Full Comments
shawnsterp Aug 26, 2020
That looks nice! Looking forward to it.
Valck Aug 26, 2020
Honest apologies for my apparent spate of negativity, but I just can't help it... are zombie games still a thing in 2020? Apparently some things just don't seem to die (badum-tish).

I'm seeing myself out, thank you ;)
Liam Dawe Aug 26, 2020
Quoting: ValckHonest apologies for my apparent spate of negativity, but I just can't help it... are zombie games still a thing in 2020? Apparently some things just don't seem to die (badum-tish).

I'm seeing myself out, thank you ;)
You could say, the Zombie genre continues to...live again. It's an undying genre.
Drakker Aug 26, 2020
Wow, weapons will randomly jam. What a nice feature, I always wanted to get killed in a game because my weapon jammed, sounds like so much fun! (Not.)

More seriously, they seems to want to make an ultra realistic game, which is fine. Their choice of weapons so far looks great, I like weapons from the 40s-60s. But I'm willing to bet that randomly jamming weapon won't make it into the final game.
razing32 Aug 26, 2020
Quoting: DrakkerWow, weapons will randomly jam. What a nice feature, I always wanted to get killed in a game because my weapon jammed, sounds like so much fun! (Not.)

More seriously, they seems to want to make an ultra realistic game, which is fine. Their choice of weapons so far looks great, I like weapons from the 40s-60s. But I'm willing to bet that randomly jamming weapon won't make it into the final game.

I feel the same about weapons that break and need to be repaired.
It's a mechanic I can't stand. Yes I get swords can rust and need to be sharpened but it can be horribly tedious to do it in game.
scaine Aug 26, 2020
View PC info
  • Contributing Editor
  • Mega Supporter
I don't mind jamming weapons in game, provided it's driven by a story mechanic. I'm not a fan of breaking weapons entirely though. I hated Dying Light early game for all the broken, but decent weapons you end up throwing on the ground while you hunt for a broken pipe instead. Getting the bow was a godsend.

So story-driven, yes. Randomly breaking to make the game harder, no.
Drakker Aug 27, 2020
Quoting: Justin_MierschHey Linux Community,
I'm one of the devs to clarify a few things! :)

In the video, we said that the Weapon Jam is random "for now" because we need a bit more time to add more features in this direction. But I'm here to tell you how it will work in the future.

We also teased the Player Hub a bit, which is very complex and I cannot talk about it right now but the Hub alone could be a game itself :) Inside the Hub, you can craft better ammo types, etc. so it depends on the ammo you are using how many jams you will get. The Player will have unlimited default ammo (This ammo is more prone to jam), the craftable ammo is limited by your "building materials" you can find that on the maps/missions. (You can build a lot of cool stuff with "building materials")

I hope you like that! :)

Best,
Justin (cottbus99)
#Game/Level Designer

Nice reading that, keep up the great work, your game looks really promising. But I'm still willing to bet a pint that randomly jamming weapons won't make the final cut in the game! (Or that another mechanic will make it irrelevant, say, that non-jamming ammo will be so easy to get that it will be a non-issue)
furaxhornyx Aug 27, 2020
View PC info
  • Supporter Plus
Quoting: DrakkerWow, weapons will randomly jam. What a nice feature, I always wanted to get killed in a game because my weapon jammed, sounds like so much fun! (Not.)

I know that Synthetik: Legion Rising also has a Weapon Jam mechanic. In this rogue-like game with perma-death, it adds a bit of stress, to spice things up ;)

You might as well compare it to a "silenced", "staggered", or "blinded" mechanic from other game: not being able to shoot for a short time may keep you on your toes and look for alternatives (i.e. cover / hideout) in case things go wrong, instead of just plain run & gun. It depends on how the mechanic is implemented and how often it triggers
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.