Reviving a classic from the days of the Amiga, Anstoss 2022 / Club Manager 2022 is currently crowdfunding on Kickstarter with 5 days to go. Thankfully, it's hit the stretch-goal to properly support Linux.
2tainment GmbH, technically a publisher, had a project in-house for a while as a hobby that they decided to take forward to bring a classic football manager game back to modern platforms along with a little help from Kalypso Media who appear to hold the licensing for it.
"Club Manager 2022 will combine classic ‘impulse’ gameplay with modern football analysis, offering players a heat map and many other performance tracking tools. Alongside a manager talent tree and player editor, the game will also include multiplayer in the form of a ‘hotseat’ mode, where up to three friends can play together online."
Direct Link
We held off on writing about it until now, as full Linux support (macOS too) was hidden behind a €180,000 stretch goal, which has now not only been hit but they're continuing to gain funding well passed that goal. Talking about why it was a stretch goal, they mentioned it's because of additional tools used on top of Unity that aren't directly compatible but they will properly deal with that now the goal has been met. Between the previous goal and this, that's €30,000 set for it. The last stretch goal is at €250,000 for online multiplayer.
It's worth noting that 2tainment published three previous Club Manager titles themselves, none of which got a good reception from users. Hopefully this time with more funding, them taking on the development themselves and Kalypso helping out might result in a better game.
You can see the Kickstarter here, official site here.
Curios how much the Linux demographic overlaps with the sports demographic.
This will be a funny one.
Curios how much the Linux demographic overlaps with the sports demographic.
Maybe more the passive one? :D
Curios how much the Linux demographic overlaps with the sports demographic.Well, management sims like this are a very different breed to your FIFA and Pro Evo. I know plenty who do Football Manager and don't touch the actual sport play games like FIFA.
We held off on writing about it until now, as full Linux support (macOS too) was hidden behind a €180,000 stretch goal, which has now not only been hit but they're continuing to gain funding well passed that goal.
I personally think this is a wrong approach. By letting Linux gamers know about such a campaign, some of them can support such a project too. And thus contribute to the achievement of such a stretch goal for Linux support.
In this case it was enough. Especially through the German supporters like me - see here:
-> https://www.kickstarter.com/projects/anstoss2022/anstoss-2022/community
However, in the end, there might have been a few Euros at 180.000€ needed, which might have been achieved by a higher level of awareness in the Linux community.
So the next and last stretch goal with 250k and 29 hours left is not so unrealistic anymore ... and that would give the game a multiplayer.
BTW - the english site was finally filled with content:
-> https://www.clubmanager22.com
The campaign has taken an incredible boost. Within one day almost 30.000€ and meanwhile over 221.000€.
So the next and last stretch goal with 250k and 29 hours left is not so unrealistic anymore ... and that would give the game a multiplayer.
BTW - the english site was finally filled with content:
-> https://www.clubmanager22.com
You can jump with joy
They passed it
They passed 250k? No. At the moment writing this they are at exactly 223.553€....
So the next and last stretch goal with 250k and 29 hours left is not so unrealistic anymore ...
You can jump with joy
They passed it
They passed 250k? No. At the moment writing this they are at exactly 223.553€....
So the next and last stretch goal with 250k and 29 hours left is not so unrealistic anymore ...
You can jump with joy
They passed it
Damn , it's dollars not euros
Got confused.
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