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Today, Half Human Games announced Dwerve, a tower defense game that mixes in dungeon crawling and it looks like it's going to be a lot of fun.

"Dwerve is a tower defense dungeon crawler RPG. It tells the story of a young dwarven tinkerer that adventures into dwarven ruins to unearth the lost technologies of the ancient warsmiths - turrets and traps, the only weapons that can protect the dwarves from Witch Queen Vandra the Wicked and her army of bloodthirsty trolls and monstrous creatures."

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Feature Highlight:

  • Tactical turret-based combat involves making strategic decisions about which turrets and traps to build and where.
  • Upgrade your arsenal with over a dozen turrets and traps, each with it's own unique upgrade tree.
  • Discover powerful artifacts: an arrow-blocking shield, dashing boots, a bouncing boomerang, a ground-shaking hammer, and more!
  • Story-based campaign. Unravel the history of the dwarves and the trolls in a story that features diverse characters and an unpredictable plot!
  • Explore ancient dungeons in multiple biomes, each with hidden secrets, mysterious puzzles, and interesting lore!
  • Fully dynamic lighting. Adventure through dimly lit dungeons that come to life with dynamic lights and shadows!

Linux support is confirmed, as GOL spoke to the developer ahead of the announcement and they've already supplied us with a copy of the game for testing. It's certainly…different. I do love my dungeon crawlers, recently with UnderMine being fresh in my memory of a good time but Dwerve's mixing of tower defense has a nice unique spin on it again.

They're going to launch a Kickstarter on August 25, you can follow it here to be alerted on the launch. When it starts funding, there should be a demo available too. You can also follow Dwerve on Steam.

Article taken from GamingOnLinux.com.
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