ROCKFISH Games have revealed two new trailers for the upcoming space-action sim EVERSPACE 2, a traditional hype trailer and some more raw gameplay footage.
Get ready for some never-seen-before content from the game shows a new star system and cockpit view featuring fully functional displays. Both of which, I might add, show that ROCKFISH are crafting a pretty incredible looking open-world space shooter, one I absolutely can't wait to get my hands on.
Here's the main trailer:
Direct Link
That's some nice editing there. However, trailers of course like that are to hype people up and don't really give the best impression of what the gameplay is like. Need more? Below you can also find the extra gameplay they showed off:
Direct Link
“Fueled by glowing feedback on the EVERSPACE 2 Prototype and Closed Alpha, our team was even more motivated to continue pushing the technical and artistic envelope,” says Michael Schade, CEO and Co-Founder of ROCKFISH Games. “The introduction of the new star system Union demonstrates what an exceptional visual and gameplay experience a next-gen space shooter like EVERSPACE 2 can offer to hardcore fans of space action games. We cannot wait for avid space pilots to delve into the first two of eight star systems in EVERSPACE 2 later this year. We’re looking forward to continuing to work closely with the community to deliver on our ambitious vision.”
The initial Early Access release is now confirmed for December, although the Linux-supported build is not due until the final release next year. Early Access will reintroduce the Okkar, the predominant alien race of the original EVERSPACE, as well as adding two new player ship classes, cockpit view with fully functional displays, 5 to 10 hours of gameplay to the Closed Alpha’s 10 hours of content, a higher level cap, and include many UI/UX and quality-of-life improvements.
For now you can follow EVERSPACE 2 on Steam.
If you wish can find the original on GOG, the Humble Store or Steam.
Thank you for this Liam. Looking forward to this game.
Me too, though I utterly suck at the first so I'll likely suck at this one
This game has the potential to become the next freelancer.It's odd how long it has taken already for someone to pick up the formula, isn't it?
Last edited by randyl on 28 August 2020 at 4:17 pm UTC
I played the previous demo, which works great through Proton, and it was rough, but compelling. I've downloaded the updated demo for this Indie Games Arena booth event and will try it after work today.Everspace1 ran much better in native opengl.
The previous Everspace 2 demo didn't have a native client to compare with that I know of. When I installed it previously it defaulted to using Proton. This demo is Windows only as well, as the article points out.I played the previous demo, which works great through Proton, and it was rough, but compelling. I've downloaded the updated demo for this Indie Games Arena booth event and will try it after work today.Everspace1 ran much better in native opengl.
Everspace 2 plays so much smoother and the combat component is much more satisfying than my memory of the previous demo. I am still very much looking forward to the Early Access. This is by far the best demo I've played so far in the Steam Indie Arena for Gamescon event.
Mutropolis is the other demo I've enjoyed so far and offers a Linux client to test with. They aren't similar games so not really comparable.
Last edited by randyl on 29 August 2020 at 7:49 pm UTC
This game has the potential to become the next freelancer.It's odd how long it has taken already for someone to pick up the formula, isn't it?
The problem is that despite being a very very good game it fell flat on it's ass.
This game has the potential to become the next freelancer.It's odd how long it has taken already for someone to pick up the formula, isn't it?
The problem is that despite being a very very good game it fell flat on it's ass.
Is that conjecture or do you have a source for that ?
It's not really conjecture, more an exaggeration.This game has the potential to become the next freelancer.It's odd how long it has taken already for someone to pick up the formula, isn't it?
The problem is that despite being a very very good game it fell flat on it's ass.
Is that conjecture or do you have a source for that ?
It really wasn't overly successful, but was no complete flop, either, at least according to wikipedia:
https://en.wikipedia.org/wiki/Freelancer_(video_game)#Sales
It's not really conjecture, more an exaggeration.This game has the potential to become the next freelancer.It's odd how long it has taken already for someone to pick up the formula, isn't it?
The problem is that despite being a very very good game it fell flat on it's ass.
Is that conjecture or do you have a source for that ?
It really wasn't overly successful, but was no complete flop, either, at least according to wikipedia:
https://en.wikipedia.org/wiki/Freelancer_(video_game)#Sales
I read it as Everspace had not sold that well.
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