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ROCKFISH Games have revealed two new trailers for the upcoming space-action sim EVERSPACE 2, a traditional hype trailer and some more raw gameplay footage.

Get ready for some never-seen-before content from the game shows a new star system and cockpit view featuring fully functional displays. Both of which, I might add, show that ROCKFISH are crafting a pretty incredible looking open-world space shooter, one I absolutely can't wait to get my hands on.

Here's the main trailer:

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That's some nice editing there. However, trailers of course like that are to hype people up and don't really give the best impression of what the gameplay is like. Need more? Below you can also find the extra gameplay they showed off:

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“Fueled by glowing feedback on the EVERSPACE 2 Prototype and Closed Alpha, our team was even more motivated to continue pushing the technical and artistic envelope,” says Michael Schade, CEO and Co-Founder of ROCKFISH Games. “The introduction of the new star system Union demonstrates what an exceptional visual and gameplay experience a next-gen space shooter like EVERSPACE 2 can offer to hardcore fans of space action games. We cannot wait for avid space pilots to delve into the first two of eight star systems in EVERSPACE 2 later this year. We’re looking forward to continuing to work closely with the community to deliver on our ambitious vision.”

The initial Early Access release is now confirmed for December, although the Linux-supported build is not due until the final release next year. Early Access will reintroduce the Okkar, the predominant alien race of the original EVERSPACE, as well as adding two new player ship classes, cockpit view with fully functional displays, 5 to 10 hours of gameplay to the Closed Alpha’s 10 hours of content, a higher level cap, and include many UI/UX and quality-of-life improvements. 

For now you can follow EVERSPACE 2 on Steam.

If you wish can find the original on GOG, the Humble Store or Steam.

Article taken from GamingOnLinux.com.
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13 comments

Faldiin Aug 28, 2020
Thank you for this Liam. Looking forward to this game.
Raaben Aug 28, 2020
I really wish Linux could get in on the EA love, but as long as it's there on release day I'll be happy. Looking forward to this one.
x_wing Aug 28, 2020
This game has the potential to become the next freelancer.
pete910 Aug 28, 2020
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Thank you for this Liam. Looking forward to this game.

Me too, though I utterly suck at the first so I'll likely suck at this one
TheSHEEEP Aug 28, 2020
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This game has the potential to become the next freelancer.
It's odd how long it has taken already for someone to pick up the formula, isn't it?
randyl Aug 28, 2020
I played the previous demo, which works great through Proton, and it was rough, but compelling. I've downloaded the updated demo for this Indie Games Arena booth event and will try it after work today.


Last edited by randyl on 28 August 2020 at 4:17 pm UTC
TheRiddick Aug 29, 2020
Looks/plays allot like No Mans Sky's space stuff, but perhaps better hud and collision detection.
kokoko3k Aug 29, 2020
I played the previous demo, which works great through Proton, and it was rough, but compelling. I've downloaded the updated demo for this Indie Games Arena booth event and will try it after work today.
Everspace1 ran much better in native opengl.
randyl Aug 29, 2020
I played the previous demo, which works great through Proton, and it was rough, but compelling. I've downloaded the updated demo for this Indie Games Arena booth event and will try it after work today.
Everspace1 ran much better in native opengl.
The previous Everspace 2 demo didn't have a native client to compare with that I know of. When I installed it previously it defaulted to using Proton. This demo is Windows only as well, as the article points out.

Everspace 2 plays so much smoother and the combat component is much more satisfying than my memory of the previous demo. I am still very much looking forward to the Early Access. This is by far the best demo I've played so far in the Steam Indie Arena for Gamescon event.

Mutropolis is the other demo I've enjoyed so far and offers a Linux client to test with. They aren't similar games so not really comparable.


Last edited by randyl on 29 August 2020 at 7:49 pm UTC
Duckeenie Sep 8, 2020
This game has the potential to become the next freelancer.
It's odd how long it has taken already for someone to pick up the formula, isn't it?

The problem is that despite being a very very good game it fell flat on it's ass.
pete910 Sep 10, 2020
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This game has the potential to become the next freelancer.
It's odd how long it has taken already for someone to pick up the formula, isn't it?

The problem is that despite being a very very good game it fell flat on it's ass.

Is that conjecture or do you have a source for that ?
TheSHEEEP Sep 11, 2020
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This game has the potential to become the next freelancer.
It's odd how long it has taken already for someone to pick up the formula, isn't it?

The problem is that despite being a very very good game it fell flat on it's ass.

Is that conjecture or do you have a source for that ?
It's not really conjecture, more an exaggeration.

It really wasn't overly successful, but was no complete flop, either, at least according to wikipedia:
https://en.wikipedia.org/wiki/Freelancer_(video_game)#Sales
pete910 Sep 12, 2020
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  • Supporter Plus
This game has the potential to become the next freelancer.
It's odd how long it has taken already for someone to pick up the formula, isn't it?

The problem is that despite being a very very good game it fell flat on it's ass.

Is that conjecture or do you have a source for that ?
It's not really conjecture, more an exaggeration.

It really wasn't overly successful, but was no complete flop, either, at least according to wikipedia:
https://en.wikipedia.org/wiki/Freelancer_(video_game)#Sales

I read it as Everspace had not sold that well.
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