Orontes Games have finally unleashed DRAG, their sci-fi racer set sometime in the future with advanced 4-point physics into Early Access. Note: key provided to GOL by the developer.
Introducing what they say is a "new kind of vehicle-physics", their 4-way contact point traction technology (or 4CPT-technology for short) simulates every component of the vehicles in real time. The result is supposed to give you "realistic, dynamic" behaviour with a full damage model, so expect to see wheels flying across your screen when in multiplayer. You can view the Early Access trailer below:
Direct Link
Feature Highlight:
- DRAG combines arcade style racing with vibrant driving mechanics.
- Even though DRAG is not a simple arcade racer, it's designed to be played with a gamepad or keyboard. Support for racing wheels will be added in Early Access.
- 24 Singleplayer challenges
- Multiplayer wheel-to-wheel racing in online or split screen matches
One element that makes DRAG quite interesting is the slipstream feature, so you can follow along another car closely behind and gain a bit of speed which you can use to then overtake them. However, you can also play it dirty. Slamming another player off the track is a perfectly valid tactic here.
I've not had long with this build of the game, so some proper thoughts will be reserved for another time. Initial thoughts though? Impressive. DRAG certainly leaves a lasting impression. One of difficulty though, as getting even a basic grip on the handling is thoroughly challenging that really needs your absolute undivided attention to master.
The single-player challenges and trials are absolutely great, with nice short-bursts that you can repeat over until you really know the track and some longer to really test you. Online is going to take some more developer time put into it, as right now the only option is to join a random online game. A proper lobby system would be a good addition there but it works enough for now. During Early Access they plan to add more cars, tracks and so on.
You can buy DRAG on Steam.
https://steamcommunity.com/app/773840/discussions/0/2518023667584673084/#c2518023667588246907
QuoteIts not a port! Its Linux native, in fact the whole engine is being developed on Linux from the ground up.
The money I got from refunding Rocket League will go on this one. It covers me half of the price.
Not a driving game you can just jump in and go like the arcade type. You need to learn how it drives to be able to get round a corner
Quoting: elmapulwhats sci-fi about it?I was going by some older info, seems they're not actually calling it sci-fi in the official description now. I think the point is that this is not on Earth. Edit: they also mentioned it's not modern day, it's set sometime in the future.
Last edited by Liam Dawe on 12 August 2020 at 8:34 am UTC
Quoting: elmapulwhats sci-fi about it?
The trailer's music!
Quoting: elmapulwhats sci-fi about it?
The cars are driverless
- love the music! I would love video game composition made on hydrasynth of ASM!
- linux native + demo: should be the standard of a current video game ^^
Questions:
- how to try this one-track demo?! (supa-nice idea developers!) --> want to see how it behaves on my laptop (AMD Ryzen 7 PRO 2700U w/ Radeon Vega Mobile Gfx), kind of game i like to play while moving away from home.
- can we play together with my son on its own PC? need two keys (not a problm)?
- can we play on a split-screen?
Quoting: NeoTheFoxQuoting: elmapulwhats sci-fi about it?
The cars are driverless
"its not a bug, its a feature"
feeling...
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