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Are you a Stadia user or Stadia Pro subscriber? Well, some interesting news for you as Google have revealed what's coming for you in September and it's pretty good.

Stadia is the game streaming service, that works on pretty much anything with a Chromium-based browser. Powered by Linux and Vulkan in the cloud, it's slowly building up an interesting library of games to pick from. Stadia Pro is the optional monthly subscription, which gives you access to free games each month that once claimed you get to keep if you continue your Pro sub.

For September, Stadia Pro subs will be getting two limited time exclusives in addition to some titles new to Stadia:

  • Super Bomberman R Online!, a 'First on Stadia' title with 64 player online play.
  • Gunsport, an action-packed two-on-two competitive challenge. This is another 'First on Stadia' title.
  • HITMAN, the classic stealth and assassination action experience - new to Stadia.
  • Hello Neighbor - new to Stadia.
  • Metro Last Light Redux, second in the FPS series that follows the Russian underground in a post-apocalypse setting.
  • Embr, a firefighting game that pokes fun at the gig economy, see our initial thoughts on that here.

Not a bad little mix there. Additionally though, these titles will no longer be in Stadia Pro as of the end of August: Kona, GRID, and Get Packed—so claim them now or you will have to buy them as normal in September.

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On top of that, they've announced that Windbound will be on Stadia at release on Friday, August 28. If you pick up Windbound 'Launch Edition' on Stadia between August 28 and September 11 and you’ll also get bonus in-game content, including the Ancestral Attire, Ancestral Oar, and Ancestral Knife.

Play on Stadia.com.

Article taken from GamingOnLinux.com.
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13 comments

randyl Aug 25, 2020
The list looks pretty good. This is what the Stadia team needs to do on a monthly basis give the value of the Pro sub some more weight.
Comandante Ñoñardo Aug 26, 2020
So... They actually remade the Linux port of Metro Last Light Redux..


Now, I wonder if the games are true Linux ports or just windows games running via DXVK (or a fork of it).
dubigrasu Aug 26, 2020
They might be indeed using DXVK for some titles.
gabber Aug 26, 2020
So... They actually remade the Linux port of Metro Last Light Redux..


Now, I wonder if the games are true Linux ports or just windows games running via DXVK (or a fork of it).

We have yet to see something to come back out of stadia. The fact it's running linux gave some hope this could improve linux-gaming in general. Right now it looks like it's a closed garden, which is why I'm still throwing my money at valve.
Guppy Aug 26, 2020
So... They actually remade the Linux port of Metro Last Light Redux..


Now, I wonder if the games are true Linux ports or just windows games running via DXVK (or a fork of it).

We have yet to see something to come back out of stadia. The fact it's running linux gave some hope this could improve linux-gaming in general. Right now it looks like it's a closed garden, which is why I'm still throwing my money at valve.

Anyway you look at it if stadia is a success it's a net win for Linux gaming. I somewhat doubt that any titles converted to Linux for stadia will be released for general Linux consumption ( they are most likely targeting a very specific HW+distro setup for their conversion )

But it does mean that the various game engines will have to start thinking of their Linux exporters as a first rate citizen, and by extension 3rd part libraries may be tempted to actually follow suit.. maybe
rustybroomhandle Aug 26, 2020
So... They actually remade the Linux port of Metro Last Light Redux..


Now, I wonder if the games are true Linux ports or just windows games running via DXVK (or a fork of it).

It's Linux. Stadia is all native Linux ports.


Last edited by rustybroomhandle on 26 August 2020 at 7:53 am UTC
Liam Dawe Aug 26, 2020
It's Linux. Stadia is all native Linux ports.
Correct. This keeps coming up. Porter Ryan "Icculus" Gordon mentioned here how close it is. As did Ethan Lee in this post, quite clearly, it's just using Linux builds that are ridiculously close to desktop Linux.

Anyway you look at it if stadia is a success it's a net win for Linux gaming.
pretty much how I see it. It's an option that (country supported/net good enough), is supported on Linux and since it's using Linux + Vulkan as a base, developers need to be familiar with tooling for it and game engines need to improve for it too.
dubigrasu Aug 26, 2020
Well, I'm saying they're maybe using DXVK because I see a DXVK cache in my Stadia data files.
This is from Metro 2033:
2033_auto_save
2033_l00_intro.player
2033_l01_hunter.player
2033_l02_exhibition.player
uEngine.dxvk-cache
user.cfg
Liam Dawe Aug 26, 2020
Well, I'm saying they're maybe using DXVK because I see a DXVK cache in my Stadia data files.
This is from Metro 2033:
2033_auto_save
2033_l00_intro.player
2033_l01_hunter.player
2033_l02_exhibition.player
uEngine.dxvk-cache
user.cfg
Quite possibly, DXVK is after all a tool to translate into Vulkan which Stadia needs.
iiari Aug 26, 2020
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  • Supporter Plus
Stupid question from a non-Stadia user: Why do games "exit" Stadia? I mean, they're not running out of server space or anything. Is it that they don't want to pay rights? Wouldn't this be annoying to subscribers to really like a game and then, oops, it's gone!
Liam Dawe Aug 26, 2020
Stupid question from a non-Stadia user: Why do games "exit" Stadia? I mean, they're not running out of server space or anything. Is it that they don't want to pay rights? Wouldn't this be annoying to subscribers to really like a game and then, oops, it's gone!
Games don't exit Stadia, they're leaving Stadia Pro - so people who do not claim them during the time they're in Pro, have to buy them like everyone else does. Exactly the same as PS Plus on the PlayStation.
Avehicle7887 Aug 26, 2020
I think Devs are more inclined to release on Stadia rather than the normal desktop for various reasons:

- Less expenses on support tickets since devs only have to target a specific set of hardware and distro (hiring and training staff might also be a contributing factor).

- Companies such as EA, Ubisoft, Rockstar....etc won't have to port their clients (UPlay/Origin etc) to Linux and this is probably a big plus, otherwise providing a Linux download would prove complicated (imagine asking less tech savvy Linux users to install Wine to play a native game ~ confusion??), Stadia does away with all of that.

- Linux marketshare is low, devs might have no issue porting, but the ones up higher probably think the revenue will not meet their costs/expectations (I feel this applies more to large companies since indies seem to be more Linux friendly).

I don't believe that developing and porting to Linux is the problem, especially with Vulkan around. It's the same old cycle where Linux is not very popular on the desktop so devs don't target it much and in turn refusing to help it grow.

These are of course my thoughts, I could be wrong.
iiari Aug 30, 2020
View PC info
  • Supporter Plus
Stupid question from a non-Stadia user: Why do games "exit" Stadia? I mean, they're not running out of server space or anything. Is it that they don't want to pay rights? Wouldn't this be annoying to subscribers to really like a game and then, oops, it's gone!
Games don't exit Stadia, they're leaving Stadia Pro - so people who do not claim them during the time they're in Pro, have to buy them like everyone else does. Exactly the same as PS Plus on the PlayStation.
Got it, thanks, that helps clear it up.
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