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Egosoft are continuing to improve and expand their detailed space trading, exploration and combat sim X4: Foundations.

Along with a bunch of gameplay improvements, one of the highlights of this release is the overhaul of the crew transfer feature. Instead of needing to make an order and having the ships meet up, it's been streamlined to be less of an annoyance. Now you can do it anywhere, along with it being possible to move any amount of people as they will use crew capsules to move around independently. Once you start getting far into the game and build up a little empire, this sounds like it will be much nicer.

The user interface for the new crew transfer system can be found under the Empire Overview in X4: Foundations.

Other patch highlights include:

  • Improvements to alerts and notifications
  • More information on the Logical Station Overview
  • New map filters and key bindings
  • Enhancements and fixes to trade behaviour
  • Lots of smaller fixes and quality of life improvements

X4: Foundations is such an impressive game when it comes to the scope of it. Being able to fly across a huge universe, with so much simulated as you move around it's crazy. The economy, all the different factions, NPC ships and stations and so much more. Some of the visuals in 52.50 X4: Foundations are absolutely wonderful too.

Want to pick up a copy of X4: Foundations and find your space legs? It's available from Humble Store, GOG or Steam.

Article taken from GamingOnLinux.com.
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17 comments
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randyl Aug 3, 2020
I've been keeping this game on my radar but the friendly fire design is reason enough to drop this off my list. What a stupid design decision.
EagleDelta Aug 3, 2020
Quoting: TheSHEEEP
Quoting: EagleDeltaI believe there is a mod available that actually takes care of that. The game is already pretty fun in vanilla, but once you get used to it and start playing with the modes (like VRO), it becomes a whole other thing.
If there is such a mod, I wasn't able to find it.
Just loads of threads of people asking for such a mod, people saying such a mod cannot be done, or people begging for an option to turn FF off entirely - which would make sense, honestly. Only the player would be able to abuse it and the player can already exploit and cheat like there's no tomorrow, so that is not a logical reason not to give people that option.

Reactive Factions for getting them to react to how you interact with their enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=1999425584
Apologize for attack - https://www.nexusmods.com/x4foundations/mods/381
Alm888 Aug 3, 2020
Quoting: TheSHEEEPDid you actually play the game?
In something larger than the smallest ship?
I am not beko, but… Why would one use anything other than "the smallest ship"?

Anything other than a modded-out Chimera with Split Mk4 Combat Engines is soooo slow (technically, the Pegasus and T scouts are faster, but one can not pilot T and Pegasus is almost useless as a fighter).
But if you insist on being "large and in charge", there are turret control settings. Just set them to "Attack My Current Enemy" ant they shall be quiet and behaving if you do not actually select the "enemy" station in question.

Besides, if you are that close to an NPC station while fighting enemies, you should rethink your piloting strategy: close proximity to a station strips you of maneuverability: no dashes, no tactical repositioning, no engine-sniping, just plain-old board-to-board line battle. These board-to-board battles are meant for "Linear Ships" (suited for "Line of Battle" tactics ) i. e. "Battleships". And we know the only battleships in the game are Xenon ones.
beko Aug 3, 2020
Quoting: TheSHEEEPDid you actually play the game?
In something larger than the smallest ship?
Is that a Who-Has-The-Longest-Carrier? Cuz I'm Split all the way down, baby :D

Fun aside. Your itch has been scratched and I stand my point: Your positioning sucks. You play that long already? Well, mayhap you're doing it wrong for a long time then. Did you ever read any Sci-Fi featuring space battles? I'm delighted the way this is implemented. You pay for errors - ESPECIALLY with huge ships.
EagleDelta Aug 3, 2020
Quoting: beko
Quoting: TheSHEEEPDid you actually play the game?
In something larger than the smallest ship?
Is that a Who-Has-The-Longest-Carrier? Cuz I'm Split all the way down, baby :D

Fun aside. Your itch has been scratched and I stand my point: Your positioning sucks. You play that long already? Well, mayhap you're doing it wrong for a long time then. Did you ever read any Sci-Fi featuring space battles? I'm delighted the way this is implemented. You pay for errors - ESPECIALLY with huge ships.

Rule #1 when flying a Fighter/Corvette in Space Combat - if a Station or Ship is on the other side of the target, use guided weapons, reposition if possible, or hold fire until you have a clean shot..... Or let the ship/stations anti-figter weaponry deal with them.
TheSHEEEP Aug 3, 2020
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Quoting: EagleDelta
Quoting: TheSHEEEP
Quoting: EagleDeltaI believe there is a mod available that actually takes care of that. The game is already pretty fun in vanilla, but once you get used to it and start playing with the modes (like VRO), it becomes a whole other thing.
If there is such a mod, I wasn't able to find it.
Just loads of threads of people asking for such a mod, people saying such a mod cannot be done, or people begging for an option to turn FF off entirely - which would make sense, honestly. Only the player would be able to abuse it and the player can already exploit and cheat like there's no tomorrow, so that is not a logical reason not to give people that option.

Reactive Factions for getting them to react to how you interact with their enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=1999425584
Apologize for attack - https://www.nexusmods.com/x4foundations/mods/381
Good mods, but especially the second one seem very finicky, doesn't it.
From what I get from the description, you'd basically spend most of the time in a prolonged battle constantly apologizing to your allies, which, uh... well, that doesn't sound like much fun, tbh.
It also doesn't solve the problem, it just gives you a somewhat better way to react to the problem. A real solution would be to simply disable friendly fire or make the AI react to it in a way that isn't just braindead "U SHOT ME! U BAD!".

Quoting: Alm888I am not beko, but… Why would one use anything other than "the smallest ship"?

Anything other than a modded-out Chimera with Split Mk4 Combat Engines is soooo slow (technically, the Pegasus and T scouts are faster, but one can not pilot T and Pegasus is almost useless as a fighter).
I used mods to make larger ships MUCH faster and actually usable.
That was at least something there was actually a mod for.

Also, it might sound strange to you, but different people might enjoy different aspects of a game... or they would, were they implemented better.

Quoting: Alm888But if you insist on being "large and in charge", there are turret control settings. Just set them to "Attack My Current Enemy" ant they shall be quiet and behaving if you do not actually select the "enemy" station in question.
Maybe, just maybe, do not assume that the person you are talking to doesn't have the slightest clue what they are talking about or what they are doing.
I played the game for a very long time (it does take a while to get a large armada together, as you might know), and I know very well how to set up turrets, thank you very much.
You can set your turrets to whatever you want, it doesn't matter when a large battle with many ships is going on.
Allies WILL get hit by you or yours, no matter what you do.

Though maybe that patch I cited did fix at least the turret being seen as no-accident-fire. Not sure.
it was definitely an issue when I played.

Quoting: Alm888Besides, if you are that close to an NPC station while fighting enemies, you should rethink your piloting strategy: close proximity to a station strips you of maneuverability: no dashes, no tactical repositioning, no engine-sniping, just plain-old board-to-board line battle. These board-to-board battles are meant for "Linear Ships" (suited for "Line of Battle" tactics ) i. e. "Battleships". And we know the only battleships in the game are Xenon ones.
None of that is even related to the problems we're discussing.

Quoting: bekoFun aside. Your itch has been scratched and I stand my point: Your positioning sucks. You play that long already? Well, mayhap you're doing it wrong for a long time then. Did you ever read any Sci-Fi featuring space battles? I'm delighted the way this is implemented. You pay for errors - ESPECIALLY with huge ships.
My positioning doesn't matter. As soon as you fight in a large battle with many ships, turrets, etc. with an ally and enemies, you (or some of your ships) WILL accidentally hit allies.
This is simply not avoidable, not even in theory. Maybe try and actually do it before you comment on things you obviously know nothing about.

There are no errors to pay for if no errors were made. Sending your fleet of ships to go and help out the ally while you stay in some distance with your carrier and pick larger targets should NOT lead to you suddenly being at war with your ally. Period.
It's not like I just went into the middle of it, guns blazing, firing in all directions like some space berserker on a battleship - that does sound fun, but it just takes way too long to rebuild all those ships if you get too reckless.
I mean, sure, if you know the AI reacts to FF in such a bonkers way, you could say it was my error to even help an ally at all. In fact, that was one advice I received upon initially reporting that "slightly" overtuned FF reaction - aka "Yeah, that's a known problem, just don't fight if there are friends around". lol, what an advice.

Well, I certainly learned from my "mistake" and uninstalled, hoping that a year from then or so, I might give it another go.
I'll also not start with a meat factory, there's no money in that.


Last edited by TheSHEEEP on 3 August 2020 at 8:10 pm UTC
devland Aug 3, 2020
Love the game. And I was skeptical about it at first but I gave it a chance and I liked it.

It's one of those things that just get better with time and the more you play it the more fun things you can do.

It's certainly not for those that just want a Freelancer clone.


Last edited by devland on 4 August 2020 at 5:11 am UTC
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