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With the next release of ScummVM upcoming, the team have put out a call to arms for helping testing a bunch of new titles that will be supported with ScummVM 2.2.0.

Another wonderful bit of FOSS software, which enables tons of classic games to be perfectly playable on all sorts of modern operating systems. From Blade Runner to The Secret of Monkey Island there's a lot it supports.

They mentioned these titles in particular need more attention and testing for the upcoming release:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

It's not just new games that ScummVM 2.2.0 brings in. Looking over the unfinished changelog there's also autosave support for all engines supported, errors are now more likely to open the debugger rather than just crash ScummVM, for Linux there's the option to use the system file browser instead of the ScummVM file browser, a lot of the game engines used got major feature upgrades and fixes too.

Since some games need the data files of games still sold, you can find a few classics on GOG.com.

See more on ScummVM.

Article taken from GamingOnLinux.com.
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8 comments

tuubi Sep 1, 2020
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Quoting: GuestBut they request testing it with a 'stable' version, and link to their builds, where no working version for my system is offered :(
Does someone here know what it's compiled from? (branch, commit..?)
Based on the content of the debian archive, I'd guess the build is based on commit 88f8102 (on branch release-2-2


Last edited by tuubi on 1 September 2020 at 8:55 pm UTC
tuubi Sep 1, 2020
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Quoting: Guest
Quoting: tuubi
Quoting: GuestBut they request testing it with a 'stable' version, and link to their builds, where no working version for my system is offered :(
Does someone here know what it's compiled from? (branch, commit..?)
Based on the content of the debian archive, I'd guess the build is based on commit 88f8102 (on branch release-2-2
Thanks! This was my suspicion, too, but couldn't find it.
Seems I need to work on my git skills. I had switched to branch origin/branch-2-2 and checked with 'git log', but couldn't see that commit.
Turns out a 'git log' shows completely different commit numbers
But I guess that's OT here.....
I just cloned the repo and checked out the branch just to make sure, and I see that commit right there in the log. Though I did accidentally give you a slightly confusing link that listed commits from both the release branch and master, if that's what you meant. Now the link should match your git log output.

I use GitLab pretty much daily, but GitHub's UI had me all confused.
elmapul Sep 2, 2020
"Eye of the Beholder - Sega CD version"

isnt scummVM an dos emulator?
Phlebiac Sep 2, 2020
Quoting: elmapulisnt scummVM an dos emulator?

No; perhaps you are thinking of DOSBox. ScummVM is a collection of game engines, usually rewritten from scratch. Its name is derived from the LucasArts game engine SCUMM, used by The Secret of Monkey Island and various other games of that era.
elmapul Sep 2, 2020
Quoting: Phlebiac
Quoting: elmapulisnt scummVM an dos emulator?

No; perhaps you are thinking of DOSBox. ScummVM is a collection of game engines, usually rewritten from scratch. Its name is derived from the LucasArts game engine SCUMM, used by The Secret of Monkey Island and various other games of that era.

oh, i see, just like FNA!
Phlebiac Sep 2, 2020
Quoting: elmapuloh, i see, just like FNA!

If I understand correctly, games have to be recompiled to use FNA. With ScummVM, you just need the game data files.
sev_ Sep 2, 2020
A better comparison is that ScummVM is like one of the Quake ports.
tuubi Sep 2, 2020
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ScummVM is a collection of game engines. Some of these engines are ports of original codebases and some are clean reimplementations. They all share the portable low-level bits and the launcher/configuration GUI.
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