THQ Nordic and Mimimi Games kept to their word, with Desperados III now being officially released for Linux PC and macOS along with the latest update.
"Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol."
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With the Linux release out now, it came along with the 1.4 version free upgrade. This added in one new Baron's Challenge mission along with support for the brand new DLC:
- One new Baron's Challenge: The Baron dares you to make one last trip to Devil's Canyon to ask yourself: "What if?". Take control of young Cooper and Hector - and meet your nemesis Frank at the chapel for a final stand off. One good shot is all it takes.
- DLC support implemented: The first DLC is out now! This is the first of three new missions that tell the story of a new adventure called "Money for the Vultures". The story of the three missions take place after the events of the main game. In the first part, the gang reunites once again to hunt down DeVitt's hidden riches.
They also updated the system requirements, which show that the minimum supported GPUs are an Nvidia GTX 560 or the Radeon HD 5850 which is a pretty low bar. You do need at least 8GB RAM (12GB recommended) and around 21GB space ready for it. It's 64bit only too, with Ubuntu being what they're testing and supporting but it should work across any distribution as it's built with Unity.
Feature Highlight:
- Play five unique characters, each with a very particular set of skills
- Experience true freedom of choice with countless different ways to overcome any obstacle
- Defeat large groups of enemies with careful planning and execution
- Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities, and many more
- Choose between non-lethal and deadly attacks, stealth and blazing guns
- Adjust the game to your playstyle with various difficulty settings and special replay challenges
- The Showdown mode allows you to pause the game anytime and react to ambushes or surprise attacks
Currently, it looks like it may be an empty download, as they forgot to link up (zero packages linked) both Linux and macOS to any public content packages on Steam. We've let them know to fix it and it's a very common issue we wrote about. It's an easy fix, will update when it's fully solved. Update: should be live properly now.
You can buy it now on Humble Store and Steam. Also on GOG but it's unclear when Linux will go live there.
From my own work in the game development industry, it is common practice to set up automated build and automated unit testing for each version of software, e.g. The Playstation version, the Android version, the iOS version, Windows/Steam, Windows/GOG, Linux/Steam, Linux/GOG, Xbox, and so on. Each of those builds takes a decent amount of time to be compiled and tested on the Build Server, and for each build, it needs to be stored on company's file servers and backup servers.
A typical game gets new revisions daily, and there can be multiple (automated) builds per day. If a game build takes 1 GB of storage, then multiply that by the number of platforms (in my example above, PS + And + iOS + Win + XBox = 5 platforms), then multiply that by the amount of builds per day (e.g. 3 builds) - That's 15GB of file storage and Backup space needed *per day* for a 1 GB game. Not only that, but the processing needed to turn-around each build slows down the overall build progress - Drop one build out of the mix, and the build job is completed and ready to hand-over to QA (Quality Assurance testers) sooner.
The company I worked for is a big company, and they never released any games to Linux. More's the pity.
Mimimi Productions developed 3 games, all of them are available on Windows/Linux/macOS, but only their first two are fully available on GOG which were published by Daedalic Entertainment.
Their third game Desperados III didn't and was published by THQ...
So to me, it's clearly the THQ's fault, they're not the "Linux friendly" we might think of.
Again too bad, it's a shame.
QuoteThanks for your email! We always appreciate feedback from our fans. 😊
We understand your disappointment. However, this is a topic that is handled and coordinated by the publisher THQ Nordic. They are in charge of the publishing topics, which also involves the release strategy for the different platforms. We're focusing on making the best game possible.
It's best if you reach out to them directly on Discord or here: https://www.thqnordic.com/company/contact. The more people let them know that they want a Mac / Linux release for GoG the better!
It seems the blocker is THQ indeed here, not the devs themselves.
Quoting: Avehicle7887Quick update on this story, I contacted Mimimi regarding this issue a few weeks ago, got their reply this morning and I quote:
QuoteThanks for your email! We always appreciate feedback from our fans. 😊
We understand your disappointment. However, this is a topic that is handled and coordinated by the publisher THQ Nordic. They are in charge of the publishing topics, which also involves the release strategy for the different platforms. We're focusing on making the best game possible.
It's best if you reach out to them directly on Discord or here: https://www.thqnordic.com/company/contact. The more people let them know that they want a Mac / Linux release for GoG the better!
It seems the blocker is THQ indeed here, not the devs themselves.
Thanks for the feedback! It was obvious, but it's better to have confirmation.
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