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The studio Myroid-Type Comics have announced Johnny Lionface, an upcoming twisted story-driven action RPG with a colourful animal cast.

"Johnny is the ultimate fighter, destined for greatness — at least he seems to think so. After getting rejected from the Gladiators' Guild tryouts once again, he sets off on an adventure to become the gladiator he knows he can be. Along the way he'll team up with a shotgun-toting schizoid mouse, a dancing kung-fu cat, and other colorful combatants."

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Feature Highlight:

  • A complex fighting system with resistances, damage over time effects, threat mechanics, and more
  • 12+ characters to recruit, from man-eating ghosts to radioactive robots to hippies
  • Swap party members at any save point
  • Play with friends locally or let the AI control your teammates
  • Tactics system to modify teammate AI
  • 200+ abilities to master. Each character can have 8 abilities equipped at a time and many have 15+ to choose from
  • 100+ runes (equipment modifiers). Each character can have up to 9 runes equipped at a time
  • Lots of armor and weapon skins for each character. All in-game, no cash shop!
  • A story that is equal parts twisted and endearing

The studio is made up of Isa Roesch on the coding and Dane Bullen for art and other media. Originally they were working solo on various projects, including making their own game engines and after coming across each other on the forums for the multimedia library SFML they eventually decided to join together for a project. 

Currently crowdfunding on Kickstarter, they've set a very low goal of CFH 5,000 (Swiss franc, equivalent to around £4,208) which they have until later in November 4 to hit. There's a demo out for it too but it's currently Windows-only, however, the developer makes it very clear in the trailer above and across the campaign that Linux will be a supported platform at the full release in 2022.

You can back it on Kickstarter and follow it on Steam.

Article taken from GamingOnLinux.com.
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Ehvis Oct 6, 2020
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"A complex fighting system ..." and the first thing I see is MMO timers. Not the best entrance.
Liam Dawe Oct 6, 2020
Quoting: Ehvis"A complex fighting system ..." and the first thing I see is MMO timers. Not the best entrance.
From that they of course mean more in how the abilities will work together, given their wording and description of different effects rather than technical on jumping around and mashing lots of buttons to perform special manoeuvres.
Ehvis Oct 6, 2020
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Quoting: Liam Dawe
Quoting: Ehvis"A complex fighting system ..." and the first thing I see is MMO timers. Not the best entrance.
From that they of course mean more in how the abilities will work together, given their wording and description of different effects rather than technical on jumping around and mashing lots of buttons to perform special manoeuvres.

Might be that there are in depth choices for character builds which can make a lot of difference. The the first impression is based off the description and the video. And from the video I get the distinct impression that this is a turn based combat system disguising as action. Which might be really good, but not something I would call a "complex fighting system".

However, there is a demo, so I'll give it a go and see how it feels!
Ehvis Oct 12, 2020
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Tried it for a bit. Couldn't do much since the demo doesn't have key rebinding. Combat is still not really my thing, but that's personal taste. Thanks for supporting Linux though. That's always appreciated!
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