The studio Myroid-Type Comics have announced Johnny Lionface, an upcoming twisted story-driven action RPG with a colourful animal cast.
"Johnny is the ultimate fighter, destined for greatness — at least he seems to think so. After getting rejected from the Gladiators' Guild tryouts once again, he sets off on an adventure to become the gladiator he knows he can be. Along the way he'll team up with a shotgun-toting schizoid mouse, a dancing kung-fu cat, and other colorful combatants."
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Feature Highlight:
- A complex fighting system with resistances, damage over time effects, threat mechanics, and more
- 12+ characters to recruit, from man-eating ghosts to radioactive robots to hippies
- Swap party members at any save point
- Play with friends locally or let the AI control your teammates
- Tactics system to modify teammate AI
- 200+ abilities to master. Each character can have 8 abilities equipped at a time and many have 15+ to choose from
- 100+ runes (equipment modifiers). Each character can have up to 9 runes equipped at a time
- Lots of armor and weapon skins for each character. All in-game, no cash shop!
- A story that is equal parts twisted and endearing
The studio is made up of Isa Roesch on the coding and Dane Bullen for art and other media. Originally they were working solo on various projects, including making their own game engines and after coming across each other on the forums for the multimedia library SFML they eventually decided to join together for a project.
Currently crowdfunding on Kickstarter, they've set a very low goal of CFH 5,000 (Swiss franc, equivalent to around £4,208) which they have until later in November 4 to hit. There's a demo out for it too but it's currently Windows-only, however, the developer makes it very clear in the trailer above and across the campaign that Linux will be a supported platform at the full release in 2022.
You can back it on Kickstarter and follow it on Steam.
Thank you a lot for your article. I feel like we should compile it for Linux for the demo already. The game is made with Unity, so supporting Linux is a piece of cake - I wonder why a lot of Unity games are not available on Linux when it's literally a click (and maybe a few adjustments here and there).
For the "complex fighting system" we would say it's complex because of the billions of ways you can build your character, and because there are DoTs, damage types, threat mechanics, AI tactics, lots of modifiers and more. The combat is not turn based, it is live - if you played WoW, it is rather similar to their combat system.
Again, thanks for including us - we will always bring games our games to Linux.
If you have more questions, or want to support us to test the demo on Linux, you're free to join our Discord here: http://discord.gg/ABqhZRZ
Best
Isa aka Ironbell
Quoting: Ehvis"A complex fighting system ..." and the first thing I see is MMO timers. Not the best entrance.From that they of course mean more in how the abilities will work together, given their wording and description of different effects rather than technical on jumping around and mashing lots of buttons to perform special manoeuvres.
Quoting: Liam DaweQuoting: Ehvis"A complex fighting system ..." and the first thing I see is MMO timers. Not the best entrance.From that they of course mean more in how the abilities will work together, given their wording and description of different effects rather than technical on jumping around and mashing lots of buttons to perform special manoeuvres.
Might be that there are in depth choices for character builds which can make a lot of difference. The the first impression is based off the description and the video. And from the video I get the distinct impression that this is a turn based combat system disguising as action. Which might be really good, but not something I would call a "complex fighting system".
However, there is a demo, so I'll give it a go and see how it feels!
Thank you a lot for your article. I feel like we should compile it for Linux for the demo already. The game is made with Unity, so supporting Linux is a piece of cake - I wonder why a lot of Unity games are not available on Linux when it's literally a click (and maybe a few adjustments here and there).
For the "complex fighting system" we would say it's complex because of the billions of ways you can build your character, and because there are DoTs, damage types, threat mechanics, AI tactics, lots of modifiers and more. The combat is not turn based, it is live - if you played WoW, it is rather similar to their combat system.
Again, thanks for including us - we will always bring games our games to Linux.
If you have more questions, or want to support us to test the demo on Linux, you're free to join our Discord here: http://discord.gg/ABqhZRZ
Best
Isa aka Ironbell
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