Releasing with Linux support on November 5 is Möbius Front '83 latest title from Zachtronics (SpaceChem, Infinifactory, Opus Magnum, Eliza). Unlike most of their previous titles, it's not a puzzle game. They say it's actually a conventional strategy game designed from scratch by the clever minds at Zachtronics, so it will have their own special feel to it.
"The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland!"
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"In Möbius Front ‘83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era."
As you might have guessed it though, they've still sneakily put in a puzzle game there too with "a new kind of solitaire" where you get to "solve Zachtronics-style puzzles" and there's also going to be some U.S. military manuals that inspired the game.
I've enjoyed every game they put out so far, and as a big fan of turn-based tactical battles, I'll be looking forward to giving Möbius Front '83 a run through.
You can follow Möbius Front '83 on Steam out on November 5.
Quoting: denyasisFor some reason, I want to try zachtronics, but the hardcore reputation that seems to come with the games intimidates me a bit. Now this is the kind of game a simple minded person like me could understand!
I can understand your intimidation. I have several zachtronics games and they are all very well-made, and pretty challenging at the same time. I am embarrassed to say I don't think I have finished any of them!
Quoting: denyasisFor some reason, I want to try zachtronics, but the hardcore reputation that seems to come with the games intimidates me a bit. Now this is the kind of game a simple minded person like me could understand!I also felt like you once upon a time. I tried SpaceChem back in the day and felt overwhelmed a few stages in. Then I gave Opus Magnum a try and had a blast—it's really accessible but also challenging. So maybe give that a try.
Anyhow, I'm really looking forward to Mobius Front. Their previous tactical game, Ironclad Tactics was weird but cool and I expect interesting mechanics here as well.
Quoting: denyasisFor some reason, I want to try zachtronics, but the hardcore reputation that seems to come with the games intimidates me a bit.They've always looked a bit too similar to work to me. Like if I wanted to spend my evening optimizing algorithms etc I would just work longer hours in my job. So I've never actually tried them.
Actually, I've been sitting on keys for one each of Opus Magnum and MOLEK-SYNTEZ for a few months now. I doubt I'll get to them anytime soon. If anyone here would actually use one of them, reply here and I'll PM one to you.
I generally loathe puzzles in combat games, and in tactical combat games, the line between doing a battle and solving a puzzle can be very thin, especially if deterministic.
Also didn't like Into The Breach at all.
And this developer has a reputation for puzzles, obviously.
Quoting: aokamiSeemed like a nice Linux hex-grid advance wars, though not a fan of "USA will once again save the world" even if that's against a fantasy/sci-fi threat. I might support the game for the Linux work from devs nonetheless, I just hope the story gets an interesting plot twist.I've a feeling that this plot twist will happen. It's way to much over the top (murica, murica, xploshions, moar xploshions) to be just the usual patriot thingy.
I may like that. The last hex installation I played was not so fun even with it's roots clearly being Battle Isle and Co from the Amiga gaming age where I fell in love with this type of games :D
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