Releasing with Linux support on November 5 is Möbius Front '83 latest title from Zachtronics (SpaceChem, Infinifactory, Opus Magnum, Eliza). Unlike most of their previous titles, it's not a puzzle game. They say it's actually a conventional strategy game designed from scratch by the clever minds at Zachtronics, so it will have their own special feel to it.
"The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland!"
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"In Möbius Front ‘83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era."
As you might have guessed it though, they've still sneakily put in a puzzle game there too with "a new kind of solitaire" where you get to "solve Zachtronics-style puzzles" and there's also going to be some U.S. military manuals that inspired the game.
I've enjoyed every game they put out so far, and as a big fan of turn-based tactical battles, I'll be looking forward to giving Möbius Front '83 a run through.
You can follow Möbius Front '83 on Steam out on November 5.
Quoting: no_information_hereThis game looks like quite the change for them. I am very curious how they are going to make it different.
Quoting: denyasisFor some reason, I want to try zachtronics, but the hardcore reputation that seems to come with the games intimidates me a bit. Now this is the kind of game a simple minded person like me could understand!
I can understand your intimidation. I have several zachtronics games and they are all very well-made, and pretty challenging at the same time. I am embarrassed to say I don't think I have finished any of them!
Only one I have completed is Ironclad Tactics, or at least I completed the main game. Expansion was lot harder.
Rest of the games I haven't gotten all the way to the end. Maybe some day...
Quoting: aokamiSeemed like a nice Linux hex-grid advance wars, though not a fan of "USA will once again save the world" even if that's against a fantasy/sci-fi threat. I might support the game for the Linux work from devs nonetheless, I just hope the story gets an interesting plot twist.Isn't the fact that what's attacking the USA is another USA enough of a twist already? Plenty of irony there: USA becomes the victim of the USA drive for aggression and acquisition.
Quoting: NagezahnOnly one word: yesyesyesyesyes!If I might add: yes!
Quoting: toojaysActually, I've been sitting on keys for one each of Opus Magnum and MOLEK-SYNTEZ for a few months now. I doubt I'll get to them anytime soon. If anyone here would actually use one of them, reply here and I'll PM one to you.I keep hearing great things about Zachtronics games, and Opus Magnum, in particular, sounds like a lot of fun.
I'd still suggest you keep the keys and try these games out when you get the chance, but if you're hell-bent on giving them away, feel free to PM me the key for Opus Magnum.
Quoting: denyasisFor some reason, I want to try zachtronics, but the hardcore reputation that seems to come with the games intimidates me a bit. Now this is the kind of game a simple minded person like me could understand!
For a Zachtronics game, the main story section of Opus Magnum is pretty easy, once you get the hang of it. The extra puzzles you get access to at the end are challenging, though.
And, of course, like all of the programming puzzle games, the real challenge is optimization. Trying to get the solution in the least amount of cycles, space or components. It's doubly fun if you've got Steam friends that also play the game, because it shows you how well they did in addition to the global spread.
However, they are essentially programming puzzles, so having some background there helps immensely.
And, while I have a programming background, even with embedded systems and optimizations and stuff, I'm constantly humbled when I see what some people manage to do. I follow a former demo-scener turned compression/codec middleware dev on Twitter and whelp, I'm kinda glad he ignored my Steam friend invite ;)
I agree that the pro-America vibe in the trailer is over the top and I think that's the point. I think it's for an audience that understands the... attitude. You know, it's almost cartoonish in a narrative way. Think of the old A-Team show.
Last edited by 14 on 1 November 2020 at 2:29 pm UTC
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