After seeing success on the Epic Games Store, and then consoles it's now confirmed to be launching on Steam on November 5 along with Linux support.
What is it? Superliminal is a single-player first-person puzzle game that uses perception as a mechanic. You play as someone who wakes up in a surprisingly lucid dream. As you complete puzzles to get to the next exit, certain patterns and truths become more apparent. It sounds like a genuinely brilliant idea, that involves plenty of thinking outside the box. What you see, is what you get.
Check out the new Steam trailer below and you'll see what it means:
Direct Link
Along with the release for Steam it will get these Steam features included:
- Remote Play Optimized - Play the game streamed to your TV using Steam Link.
- Steam Achievements - Achievements that launched alongside the console versions in July are now fully integrated with Steam’s Achievement system.
- Steam Workshop [beta] - The devs are working on some very experimental features for Steam Workshop. More details will be revealed soon!
On top of that a new Challenge Mode is coming so you can see how you stack up against others, along with some developer commentary. Something of a surprise was learning that it will support Linux (and macOS), as the team at Pillow Castle have teamed up with veteran porter and FNA creator Ethan Lee. That means we can expect a great port along with great support.
When it releases for Steam / Linux on November 5 it will be on a 20% discount at $15.99 with a regular price of $19.99 and the discount will last until November 12.
You can wishlist and follow Superliminal on Steam.
Quoting: EikeQuoting: tuubiQuoting: EikeI got severe mouse (and keyboard, it seems) lag. System is strong enough. Tried lower resolution, 60 Hertz, Vsync on and off, fullscreen on and off. Anybody got an idea?Did you try disabling AA and/or SSAO in game? I remember one or the other resulting in sluggish input in certain Unity games. Although that was back when my system was quite a bit weaker than yours. I guess you could try switching off your compositor as well.
I tried lowest graphics quality (added that to my post).
There's a Steam thread as well, mostly about mouse sensitivity, though.
I'm always unsure about this compositor stuff, I hope I already generally disabled it (KDE screenshot):
In the article for the release, there was this parameter:
-hwcursor
That could fix the input lag.
Quoting: AnzaIn the article for the release, there was this parameter:
-hwcursor
That could fix the input lag.
That didn't work before the update yesterday - now my problem is solved even without the parameter! :)
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