While the ScummVM project was originally meant to cover 2D classics, ResidualVM was the companion project for 3D games and now they're going to combine into ScummVM.
In a fresh announcement, the ScummVM team mentioned how it's now been going for 19 years as the first-ever public release of ScummVM was back in 2001. Not a bad time to announce the merger of the two projects. This means that ScummVM will be embracing both 2D and 3D games, including RPGs and point-and-click adventures under one roof. They already shared a few developers so hopefully it will go smoothly.
Together though, it means ScummVM will add support for titles like: Grim Fandango, Escape from Monkey Island, Myst III - Exile, The Longest Journey and an unfinished engine for In Cold Blood, as well as Wintermute 3D engine.
Nice to see ScummVM going from strength to strength, after recently putting out the 2.2.0 release which added support for multiple Ultima titles and a serious classic from the 70s.
Anyhow... Very cool about In Cold Blood. I had no idea it was a work in progress. Looks like it's another source code release and not an RE effort:
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
I actually started playing it a short while ago, mostly because it's the only one of Revolution games I have never played, but I guess I'll hold of and do a playtest when the next ScummVM version is due.
Escape from Monkey Island
Finally! Comes straight forward to put up and play as any other Monkey Island title
I like the 4th one.
I like the 4th one.
Heresy!
P.S: I like the 3rd one, also a heretic for the purists I guess :D
I like the 4th one.
Heresy!
P.S: I like the 3rd one, also a heretic for the purists I guess :D
Curse of Monkey Island is my favorite of the series.
Will it support the Star Trek 25th anniversary game?There's an unfinished engine for that title, but maybe you already knew that? Doesn't seem like it has seen much work lately though.
I like the 4th one.
Heresy!
P.S: I like the 3rd one, also a heretic for the purists I guess :D
Curse of Monkey Island is my favorite of the series.
My memory is bit hazy, but it could the be that that's the one where I started playing the Monkey Island games. I might have just seen the walkthroughs in a magazine for the first two at that point. It's kind in a sweet spot as graphics were still 2D, but there were enough pixels to really start seeing bit more details. 3D games that came after that didn't look nearly as good.
It has quite many memorable moments, like when pirates keep singing in order to avoid doing any work.
I have never played the Escape From Monkey Island. Could be that at that point I was already FreeBSD/Linux convert and wasn't really investing in Windows games.
I like the 4th one.
Heresy!
P.S: I like the 3rd one, also a heretic for the purists I guess :D
Curse of Monkey Island is my favorite of the series.
Mine too. In my opinion, the 3rd one is the one that aged best, not counting the remakes of MI 1 & 2 ( which are great BTW).
Even at release, I thought that the fourth was a step back, 3D was average compared to the gorgeous hand painted environment of the previous, the controls were not so good even with a controller and that god awful Monkey Kombat... Worst puzzle ever.
IMHO the best thing about Curse was Dominic Armato doing the voice for Guybrush. He repeated the role for the rest of the series, and the remakes too I think? Probably wouldn't have played Escape otherwise.I like the 4th one.
Heresy!
P.S: I like the 3rd one, also a heretic for the purists I guess :D
Curse of Monkey Island is my favorite of the series.
I actually had been looking into this fairly recently as I was being disappointed by the lack of the amount of released Star Trek games especially when you look at the plethora of Star Wars video games out there (whether good or bad).Will it support the Star Trek 25th anniversary game?There's an unfinished engine for that title, but maybe you already knew that? Doesn't seem like it has seen much work lately though.
On that matter, though off topic here, I actually loved the Star Trek game that came out after the 2009 movie. I count that as the second movie instead of Into Darkness, which simply was a travesty movie and best forgotten (like the last Star Wars Trilogy.)
I do have the 25th Anniversary on GOG, I think, or it may have been another one, would have to look again.
How will they add in the opengl support from ResidualVM to ScummVM? Cause ResidualVM doesn't support the surface bliting that ScummVM does, for Residual you need to write opengl code. Maybe they'll make a generic renderer that will work the way ScummVM is expected to?
Another worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.
Another worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.
I guess you cannot bring them into upstream?
Another worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.
I guess you cannot bring them into upstream?
My project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.
Some people are so weird about their puritan values.Another worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.
I guess you cannot bring them into upstream?
My project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.
I have been playing Conan Exiles again lately and it is one that had controversy as you could play fully nude. But it isn't like they are even sexualized at all, just nudity. Why that gets an Adults Only tag and not a Mature tag, I do not know. ESRB in the USA will instantly flag it as AO and Sony and MS won't sell AO games, so they only allow partial nudity. To get a no bottom game on the PS4, I had to buy the UK physical disk, then buy the UK versions of the DLC...
So blood gushing geisers when you chop someone in half and cannibal tribes is fine. But seeing a swinging johnson or a flat textured muff is just TOO much for the USA!
I don't tend to play Visual Novels in general. But it is all just a form of art. It isn't like the developers working on ScummVM would ever need to see any of it.
"visual novels" are niche at best and scummvm will be OK without them. whether pr0n or not.Why, of course they know their priorities, they even go over the game engine author's wish to not include them if they think it's important enough, as happened here with Myst III: Exile and The Longest Journey: Chat log.
So if I understood that chat correctly, TLJ will not be supported in the merge? It's the only game I'd use ResidualVM for.
My project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.
:-(
I'm surprised the support seems to be that game-specific. I was expecting more of an engine type of support, which then enables (maybe with some additional tweaks) several or even many games. So people could say this patch supports visual novel engine WhatEver, maybe mentioning some "safe" games, and leave the rest... in the dark.
not sure what it has to do with the post you've answered to, but the chatlog is a bit protracted - could you be a tad more clear will or won't Myst, TLJ and the Flashback games mentioned at the top of the log be included?"visual novels" are niche at best and scummvm will be OK without them. whether pr0n or not.Why, of course they know their priorities, they even go over the game engine author's wish to not include them if they think it's important enough, as happened here with Myst III: Exile and The Longest Journey: Chat log.
My project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.
:-(
I'm surprised the support seems to be that game-specific. I was expecting more of an engine type of support, which then enables (maybe with some additional tweaks) several or even many games. So people could say this patch supports visual novel engine WhatEver, maybe mentioning some "safe" games, and leave the rest... in the dark.
Depends on the game, alot of games share an engine, and there are existing open source versions. But for alot of games it'll be either an engine per game, or the game will have to have multiple subengines.
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