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Day 2 of 3 down for the Stadia event (see day 1 here), with multiple new announcements to go through of new games coming and extras playable right now.

Starting off with the big one, Stadia has an exclusive Beta of HUMANKIND, the upcoming 4x strategy game that's been likened to a Civilization-killer. Not only is it coming to Stadia, just like they did with the PAC-MAN battle royale title from yesterday anyone with a Google account can just jump on in right now and play it until October 28.

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There's a few limitations like turn limit and so on, as it's a Beta. However, you can keep replaying it until the beta disappears. HUMANKIND releases in full in April 2021.

Having demos and betas up like this on Stadia is actually excellent, as you can just jump in and try something ridiculously quickly. That is a genuine strength of Stadia as a platform, I hope they do more of this, a lot more. Even if you're not interested in Stadia as a platform overall, it's an interesting way to try out games.

Also announced for Stadia is ARK: Survival Evolved, which will be free for Stadia Pro when it launches in "early 2021. ARK is one that's actually already on desktop Linux, although their existing version is quite terrible. Hopefully the Stadia version will actually work nicely, and perhaps even filter down to the Linux version - but not likely.

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Orcs Must Die! 3, which is currently a Stadia exclusive and genuinely a lot of fun is getting an expansion. It's still in Stadia Pro too, so anyone who signs up gets instant access to the full existing game but the expansion will not be included in this as it will be a separate purchase when it launches on November 6. It will have five new scenarios with new tricks, new traps, and a brand new War Scenario full of marauding green monstrosities.

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Tomorrow is the last day, and really this could have been done in a single day. With tomorrow it will bring a playable demo for Immortals Fenyx Rising.

You can play games with Stadia on Linux in a Chrome / Chromium browser on Stadia.com.

Article taken from GamingOnLinux.com.
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6 comments

Anza Oct 21, 2020
I guess Ark Linux desktop version getting fixes could depend on how they did the Stadia port. Sane way to do the Stadia port would be to fix the Linux version and then do some Stadia specific code on top of that.

Not that all code out there is designed in way that it's easy to maintain. Far from it.
dubigrasu Oct 21, 2020
Ark always looks so damn epic in their trailers, but I never got the same feeling in-game (plus, the weaker Linux graphics didn't helped). The Windows version (from what I understand) takes a lot more space on disk, something like 100GB or even more, so I gave up on it.
But since on Stadia is just click and play (and free), heck, I might give it another chance.

There are some rumors that Rust also might come to Stadia after the console versions are ready, but I have some doubts about that.
TheRiddick Oct 21, 2020
The ARK devs are a odd bunch. Seemingly extremely lazy to not implement Vulkan after many years of saying they would, and other fixes, but at the same time release DLC and other games...
elmapul Oct 21, 2020
The ARK devs are a odd bunch. Seemingly extremely lazy to not implement Vulkan after many years of saying they would, and other fixes, but at the same time release DLC and other games...
afaik, stadia can only do vulkan...
TheRiddick Oct 21, 2020
afaik, stadia can only do vulkan...

I thought Stadia also had a translation layer option..
elmapul Oct 21, 2020
afaik, stadia can only do vulkan...

I thought Stadia also had a translation layer option..

in theory you can use an library on it to translate from openGl/directX to vulkan.
the issue with doing it is: it may increasse the input lag.

so, yeah, definitely is possible, just add GLOVE to your game code and it should work fine, just dont complain later if an user complaing about input lag.

to be fair, any game take some time to process, so its not like translating from some api to another was the only issue here.
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