Frictional Games have now released their latest horror title with Amnesia: Rebirth, as you walk in the shoes of Tasi and guide them through an emotional experience.
Using the same game engine as their previous game SOMA, which they call HPL3, Amnesia: Rebirth is a horror game that focuses on the journey as much as the end. It's all about the narrative and sinking into the thick atmosphere, Frictional say to not go in aiming to beat it but rather to immerse yourself in the world. Rebirth has a direct connection to Amnesia: The Dark Descent, however it's a fully stand-alone experience so you don't actually need to have played any others.
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In short, what is it? Feature highlight:
- Explore environments and uncover their histories. In this first-person narrative horror experience, no location is like the others, and each is filled with mysteries and secrets for players to explore.
- Overcome challenges that stand in your way. You will encounter a wide and varied number of mysterious contraptions and physics-based puzzles.
- Carefully manage your limited resources, both physical and mental in order to stay in the light and keep your fear under control
- Encounter horrific creatures and use your wits to escape them
- Incredible cinematic sound design that will make you feel inside the game's world
- Don't let your fear consume you. Stay out of the dark, avoid horrific sights and control your panic or suffer long-lasting consequences.
Unfortunately, my key came in only the night before release and i discovered severe graphical problems in the Linux build on my desktop so I have been unable to review it at this time. Our livestreamer has also verified many major graphical issues. Frictional Games are aware as we've messaged them over email. We will be livestreaming it on our Twitch Channel and reviewing it in our usual way as well as soon as we can. We're really excited to give it a proper go once it's fixed up. Will keep you posted on that.
The actual launch on Steam was a bit rough too, as they managed to miss giving everyone the correct files to actually play it, thankfully they managed to solve that relatively quickly. Somehow though, they then nuked their Steam page and it vanished. Steam's admin panel isn't exactly straightforward though, I don't blame developers for getting confused on it.
You can buy it now on GOG and Steam.
If you missed it, the last two Amnesia games recently had their game engine open sourced!
Hopefully they'll at least be on the ball fixing things. I'm hoping to be able to go at this over the weekend.
This is with an RTX 2060S and 450.56.11 drivers:
Will give it a run with my AMD GPU system.
Last edited by Avehicle7887 on 20 October 2020 at 5:17 pm UTC
Last edited by Liam Dawe on 20 October 2020 at 6:14 pm UTC
It uses legacy OpenGL features, but seems to use a core context. Needs to be run with MESA_GL_VERSION_OVERRIDE=4.6COMPAT, and even then you get errors like these:
Mesa: User error: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
Mesa: 14624 similar GL_INVALID_OPERATION errors
Mesa: User error: GL_INVALID_OPERATION in glGenerateMipmap(incomplete cube map)
Mesa: 4 similar GL_INVALID_OPERATION errors
Mesa: User error: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
Mesa: 1720 similar GL_INVALID_OPERATION errors
Mesa: User error: GL_INVALID_OPERATION in glGenerateMipmap(incomplete cube map)
Mesa: 4 similar GL_INVALID_OPERATION errors
Mesa: User error: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
Another issue, at exit the window disappears quickly, but the game process seems to take 10-15 seconds longer to exit (sometimes it hangs) meanwhile keeping your cursor hostage.
Last edited by whizse on 20 October 2020 at 5:30 pm UTC
At least they support Linux, unlike big studios.
Edit: whizse's solution works for me as well. Fedora 33 - Mesa 20.2 - Kernel 5.9. I'm now almost two hours in and have noticed no issues graphically or performance wise.
Edit 2: Nevermind. The fortress is where the graphical bugs started for me.
Last edited by drlamb on 21 October 2020 at 6:37 pm UTC
Here's the game running on Mesa 20.2.1 and RX 5500XT
OpenGL in the era of Vulkan?
At least they support Linux, unlike big studios.
I expected the worst when I saw OpenGL but this game runs surprisingly well. Screenshot above is on max details at 3840x1080 and with an i5-4590 / 8GB Ram.
And when exiting the game back to the main menu, the screen is black until I hit the F12 to let Steam make a screenshot, only then the main menu appears again and I can properly quit the game. And yes, the windows hangs around for another 10 seconds or so.
Complete mess
It uses legacy OpenGL features, but seems to use a core context. Needs to be run with MESA_GL_VERSION_OVERRIDE=4.6COMPAT, and even then you get errors like these:
Overriding using 4.2COMPAT does the trick too (this should probably be the option for r600 driver). Anyway, overriding the version definitely does the trick, the game seems to work fine using Ubuntu default Mesa version (20.0.8) and I didn't detect stuttering (but I didn't play a lot tbh).
Frictional and their history of Linux supporttheir Linux support was always just a guy who does the porting.
The engine probably was using OpenGL from the beginning, otherwise we woudln't have seen the support at all.
They've most likely tweaked and hacked on it but haven't fleshed out the bugs yet.
Complete mess
It uses legacy OpenGL features, but seems to use a core context. Needs to be run with MESA_GL_VERSION_OVERRIDE=4.6COMPAT
Can confirm this solves the freezing/stuttering issue for me.
The actual launch on Steam was a bit rough too, as they managed to miss giving everyone the correct files to actually play it, thankfully they managed to solve that relatively quickly.I heard they forgot to provide the .exe file. What about Linux, was its executable missing too?
Frictional and their history of Linux supporttheir Linux support was always just a guy who does the porting.
Their Linux support was always working and playable on day 1, going all the way back. This is completely unplayable and I've seen better results when devs shrug and hit Unity's Export button and call it a day. Windows seems usable but with issues as well and I fear they rushed for a halloween season release; it's clear QA was lacking and at this point I doubt if anyone got around to firing up the Linux build.
I've always pointed to Frictional as a prime example as not only a great dev but one with top notch Linux support. This release has really soured me on them.
The actual launch on Steam was a bit rough too, as they managed to miss giving everyone the correct files to actually play it, thankfully they managed to solve that relatively quickly.I heard they forgot to provide the .exe file. What about Linux, was its executable missing too?
Yes, it was missing for Linux too.
The actual launch on Steam was a bit rough too, as they managed to miss giving everyone the correct files to actually play it, thankfully they managed to solve that relatively quickly.I heard they forgot to provide the .exe file. What about Linux, was its executable missing too?
Yes, it was missing for Linux too.
Interesting, it was there for me as soon as the game became available.
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