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Supporting newer and more advanced Windows games like Control and Death Stranding, the Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release. This is the Valve-sponsored fork of the original vkd3d project from the Wine team, with this having a pure focus on working with the Proton compatibility layer for Steam Play.

Today a new release of vkd3d-proton went up tagged by DXVK creator Philip Rebohle, who mentioned that it should now work with these titles along with having D3D12 Feature Level 12.0 and Shader Model 6.0 (DXIL) support:

  • Control
  • Death Stranding
  • Devil May Cry 5
  • Ghostrunner
  • Horizon Zero Dawn
  • Metro Exodus
  • Monster Hunter World
  • Resident Evil 2 / 3

Find the release announcement here.

You're going to need the most up to date drivers possible to use it fully. For AMD that means Mesa's RADV driver, which according to the readme the current recommendation is for drivers right from the current Git development. For NVIDIA you want at least driver version 455.26.01.

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a0kami Nov 6, 2020
Thanks to all the #vkd3d-dev channel on VKx discord server!
Always helping and patching to support latest games, Death Stranding was working flawlessly shortly after release back in July!

And may Józef Kucia rest in peace, we won't forget the hardwork!


Last edited by a0kami on 6 November 2020 at 5:12 pm UTC
lqe5433 Nov 6, 2020
Please post some Windows , Proton benchmarks with these games.
Shmerl Nov 6, 2020
Good progress. I tested it with Aquanox Deep Descent in DX12 mode but it didn't really work. But it crashes half the time even in DX11 mode, so it's not clear if vkd3d-proton is the cause.


Last edited by Shmerl on 6 November 2020 at 5:25 pm UTC
jens Nov 6, 2020
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The magic that started with DXVK and later D9VK continues, really cool!
scaine Nov 6, 2020
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Is this something we the average user should attempt to get running? Or is it more of a behind-the-scenes report on what's probably going to be baked into the next version of Proton (or ProtonGE)?
benjamimgois Nov 6, 2020
Quoting: scaineIs this something we the average user should attempt to get running? Or is it more of a behind-the-scenes report on what's probably going to be baked into the next version of Proton (or ProtonGE)?

Yes, you can just extract the .dll files inside your proton folder

~/.steam/steam/steamapps/common/Proton xx/dist/lib/wine/vkd3d-proton

and you'll already be using the newer vkd3d-proton.


Last edited by benjamimgois on 6 November 2020 at 5:42 pm UTC
YoRHa-2B Nov 6, 2020
Quoting: scaineIs this something we the average user should attempt to get running? Or is it more of a behind-the-scenes report on what's probably going to be baked into the next version of Proton (or ProtonGE)?
Kind of both to be honest. You're free to experiment with it (we did publish binaries) - if you want to use it with Proton, just copy the 64-bit DLL to .steam/steam/steamapps/common/Proton 5.13/dist/lib64/wine/vkd3d-proton - but projects like Lutris may choose to adapt this.

We mostly wanted to get a solid release out of the door since development is still somewhat hectic, and the master branch should not be considered the pinnacle of stability.


Last edited by YoRHa-2B on 6 November 2020 at 5:39 pm UTC
rustybroomhandle Nov 6, 2020
Right. So I compiled a fresh radv, plonked the vkd3d-proton libs in their respective places in my Proton 5.13 dir. I fired up Control, and that worked. Is this meant to perform better or am I mostly just testing for compatibility?
YoRHa-2B Nov 6, 2020
It has a bunch of bug fixes compared to the Proton build, may perform slightly better in some cases, and has some cursed workarounds for Nvidia driver/hardware limitations to improve stability. Control was working fine before though.


Last edited by YoRHa-2B on 6 November 2020 at 6:14 pm UTC
Phlebiac Nov 6, 2020
A bit off topic, but what happened to the native port of Metro Exodus? Still coming? Canceled?
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