GZDoom, the modder-friendly OpenGL and Vulkan source port based on the DOOM engine has a major new release up as they drop support for 32bit.
A number of major changes were pulled in for GZDoom 4.5.0, which will likely affect most users. For starters, mouse behaviour has changed. They've removed some "magic factors" from the mouse sensitivity and while old configurations will get moved over it might still need you to do some settings tweaks.
Pictured - Aliens: Eradication running on Linux with GZDoom 4.5.0. That's not a game pack I plan to play in a dark room, even during the day it was impressively scary.
Some of the highlights of GZDoom 4.5.0 include:
- For all of Doom's fullscreen images there's now widescreen versions provided. The other games are still being worked on and will be added later when they become available. All new images were created by Nash Muhandes - this does not use any of the versions from the Unity port.
- A simplified options menu is now available for quick setup of the important settings.
- New keybindings presets. Users can now choose between the classic layout and a WASD-based one
- Menu and intermission screen now scale to the original Doom.exe's layout by default.
- Major additions to the menu system - animated menu transitions, image slideshows and fixed size menus can now be created.
- Various enhancements and fixes for ZScript.
- Interpolate positions and angles in the automap for smoother appearance
- Optimization of the patch texture checker
- MIDS-format MIDI support
- OPUS support, courtesy of an updated libsndfile.
See more on the official GZDoom site.
What are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom? Let us know what we should be taking a look at some time in the comments. You can find quite a lot thanks to the likes of Mod DB, which has a dedicated Doom page.
QuoteInterpolate positions and angles in the automap for smoother appearance
I made that :)
There's also a fix in the weapon sprite interpolation that previously didn't behave correctly when your speed changed (e.g. when starting to run). With these two changes, players can now enjoy a butter smooth experience in GZDoom that's comparable to older source ports like PrBoom+.
QuoteWhat are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom?
Freedoom is always worth a look at. If you've played it a few years ago, I recommend going through its latest version again as it's now a more polished experience with a fully complete campaign.
Last edited by Calinou on 4 November 2020 at 3:12 pm UTC
Quoting: LiamPictured - Aliens: Eradication running on Linux with GZDoom 4.5.0. That's not a game pack I plan to play in a dark room, even during the day it was impressively scary.
I didn't try this game pack, but it's not surprising, I remember playing Alien Trilogy on the PS1 and it was pretty scary too, with a great atmosphere.
Quoting: CyrilI didn't try this game pack, but it's not surprising, I remember playing Alien Trilogy on the PS1 and it was pretty scary too, with a great atmosphere.I believe I had it on the Sega Saturn and yup, it was absolutely terrifying :D
Also you might want to take a look at Total Chaos, a very impressive and graphically intense mod.
Quoting: fabertaweJust installed GZDoom and Aliens: Eradication - very nice! Thanks for the HUDs upCheck those corners.
Quoting: Liam Dawehttps://youtu.be/NLi1n-78lYg?t=27Quoting: fabertaweJust installed GZDoom and Aliens: Eradication - very nice! Thanks for the HUDs upCheck those corners.
Last edited by andy155 on 4 November 2020 at 7:35 pm UTC
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