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GZDoom, the modder-friendly OpenGL and Vulkan source port based on the DOOM engine has a major new release up as they drop support for 32bit.

A number of major changes were pulled in for GZDoom 4.5.0, which will likely affect most users. For starters, mouse behaviour has changed. They've removed some "magic factors" from the mouse sensitivity and while old configurations will get moved over it might still need you to do some settings tweaks.

Pictured - Aliens: Eradication running on Linux with GZDoom 4.5.0. That's not a game pack I plan to play in a dark room, even during the day it was impressively scary.

Some of the highlights of GZDoom 4.5.0 include:

  • For all of Doom's fullscreen images there's now widescreen versions provided. The other games are still being worked on and will be added later when they become available. All new images were created by Nash Muhandes - this does not use any of the versions from the Unity port.
  • A simplified options menu is now available for quick setup of the important settings.
  • New keybindings presets. Users can now choose between the classic layout and a WASD-based one
  • Menu and intermission screen now scale to the original Doom.exe's layout by default.
  • Major additions to the menu system - animated menu transitions, image slideshows and fixed size menus can now be created.
  • Various enhancements and fixes for ZScript.
  • Interpolate positions and angles in the automap for smoother appearance
  • Optimization of the patch texture checker
  • MIDS-format MIDI support
  • OPUS support, courtesy of an updated libsndfile.

See more on the official GZDoom site.

What are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom? Let us know what we should be taking a look at some time in the comments. You can find quite a lot thanks to the likes of Mod DB, which has a dedicated Doom page.

Article taken from GamingOnLinux.com.
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16 comments

Calinou Nov 4, 2020
Interpolate positions and angles in the automap for smoother appearance

I made that :)

There's also a fix in the weapon sprite interpolation that previously didn't behave correctly when your speed changed (e.g. when starting to run). With these two changes, players can now enjoy a butter smooth experience in GZDoom that's comparable to older source ports like PrBoom+.

What are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom?

Freedoom is always worth a look at. If you've played it a few years ago, I recommend going through its latest version again as it's now a more polished experience with a fully complete campaign.


Last edited by Calinou on 4 November 2020 at 3:12 pm UTC
Cyril Nov 4, 2020
Pictured - Aliens: Eradication running on Linux with GZDoom 4.5.0. That's not a game pack I plan to play in a dark room, even during the day it was impressively scary.

I didn't try this game pack, but it's not surprising, I remember playing Alien Trilogy on the PS1 and it was pretty scary too, with a great atmosphere.
Liam Dawe Nov 4, 2020
I didn't try this game pack, but it's not surprising, I remember playing Alien Trilogy on the PS1 and it was pretty scary too, with a great atmosphere.
I believe I had it on the Sega Saturn and yup, it was absolutely terrifying :D
Avehicle7887 Nov 4, 2020
I suggest taking a look at Pirate Doom, it's one hell of a crazy TC and sometimes challenging too. Completed it a few months back.

Also you might want to take a look at Total Chaos, a very impressive and graphically intense mod.
fabertawe Nov 4, 2020
Just installed GZDoom and Aliens: Eradication - very nice! Thanks for the HUDs up
Liam Dawe Nov 4, 2020
Just installed GZDoom and Aliens: Eradication - very nice! Thanks for the HUDs up
Check those corners.
andy155 Nov 4, 2020
Just installed GZDoom and Aliens: Eradication - very nice! Thanks for the HUDs up
Check those corners.
https://youtu.be/NLi1n-78lYg?t=27


Last edited by andy155 on 4 November 2020 at 7:35 pm UTC
Lanz Nov 4, 2020
If only Zandronum would catch up. Multiplayer support on GZDoom is a disaster.
PopeRigby Nov 5, 2020
Eviternity is a really fun megaWAD.
nate Nov 5, 2020
Always good to hear about more progress on the GZDoom engine!

Here are my top ten favorite Doom wads/conversions:

1. Doom: The Golden Souls 2
2. Hocus Pocus Doom
3. Doom: The Golden Souls
4. Brutal Doom: Hell on Earth Starter Pack
5. Ancient Aliens
6. Pirate Doom
7. Castlevania: Simon’s Destiny
8. Winter’s Fury
9. Spram’s Metroid Doom
10. Brutal Doom 64
dpanter Nov 5, 2020
Tangerine Nightmare is a good one.
whizse Nov 5, 2020
View PC info
  • Supporter
This thread is a goldmine, so many cool wads to try!
Wolfenprey Nov 8, 2020
I love REKKR: Trailer Here!


Last edited by Wolfenprey on 8 November 2020 at 11:51 am UTC
andy155 Nov 9, 2020
Here is Doomworld's top wads

132. Aliens TC (1994) [9: yakfak: 4, Payload4367: 5] :/

-Das hat es nicht verdient. Das erste Alien Doom Mod das ich damals gesehen hatte und es war nicht schlecht! :)

It didn't deserve it. The first Alien Doom Mod that I saw back then and it wasn't bad! :)


Last edited by andy155 on 9 November 2020 at 11:04 am UTC
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