20 years officially today, Counter-Strike 1.0 was officially released and it went on to change the way many of us played games online.
Truthfully, the true original was just a little bit before my time. I really came into it with Counter-Strike Xbox Edition on the original bulky Xbox back around 2003, to this day it might still be my most played Xbox game. When it comes to the PC, it was Counter-Strike: Source that really helped me appreciate competitive PC gaming. So while I may not have many memories of the original, from the Xbox and Source version onwards, it found a special place with me.
Looking at it, the original to this day still has an incredibly active player-base. It's kind of insane just how popular it remains. Checking over on the always useful SteamDB, their charts actually show that the original classic Counter-Strike has seen a consistent regular amount of fifteen thousand (and often above) players online at any time. Amazing!
To put that into some perspective. A game released 20 years ago is currently as popular as the likes of Fall Guys, and sees often far more players than No Man's Sky and plenty of others. It is impressive the kind of staying power Counter-Strike (and other Valve games) have. It also goes to show just how fine-tuned it is, that so many people still prefer it over Source and Global Offensive.
What has Valve done to mark the occasion? Well, so far, nothing. Valve remain as quiet as usual on special events. However, that's not to say they're not planning anything. Counter-Strike: Global Offensive has seen plenty of rumours regarding a new Operating coming up, and the last one was huge adding in special operatives. Or, perhaps we might see some special commemorative stickers released later today during Valve's office hours. Will let you know if we hear anything solid on any plans from Valve.
You can also watch a bit of history in a video released back in 2017:
Direct Link
Fast forward 20 years and we still play it!
I was really surprised when I tried CS:GO, as I really dig it actually. It is really aggressive and precise.
Last edited by omer666 on 9 November 2020 at 3:54 pm UTC
https://sourceforge.net/projects/freecs-1-5/
Sigh... I shall sit here and make sad old man modem noises for the rest of the evening. *Pshhh kkkkkk rrrr kaking kaking kaking tshchchchchchchchcch ding ding ding*
And it even got a FOSS engine reimplementation:Is it for CS 1.5 only? I've just tried it, at it seems very unfinished with its instant reloading, sway, weird recoil and shooting, etc. I've also tried Xash3D-FWGS, and while it can run Half-Life, it doesn't support CS yet.
https://sourceforge.net/projects/freecs-1-5/
Last edited by ageres on 9 November 2020 at 4:44 pm UTC
The segfault itself seems to happen in the bundled version of the SDL2 .so, in ./bin/libSDL2-2.0.so.0. Using the version bundled with my system also lets me reach the main menu. This is done via the Launch Options setting:LD_PRELOAD=/usr/lib/libSDL2.so %command%
Distro is Arch Linux, package version of sdl2 is 2.0.12-2.
I can provide further details if necessary.
EDIT: Forgot to add that I was part of Team Yellow on CIX back in the day, and played against the likes of Coerj. What ever happened to him..?
Last edited by robvv on 9 November 2020 at 6:40 pm UTC
And it even got a FOSS engine reimplementation:Is it for CS 1.5 only? I've just tried it, at it seems very unfinished with its instant reloading, sway, weird recoil and shooting, etc. I've also tried Xash3D-FWGS, and while it can run Half-Life, it doesn't support CS yet.
https://sourceforge.net/projects/freecs-1-5/
CS 1.5 was the last freeware version and also generally most liked by the original CS community. Not sure what you mean with unfinished, as far as I can tell it is quite faithful to CS 1.5, but my memory might be playing tricks on me ;)
Played the beta back in the day with a bunch of friends during LAN parties.
Fast forward 20 years and we still play it!
Nice! Same here and almost never stopped and with the same friends :P
(But, to put oil on fire, I do not really consider CS:GO as a real CS, I only play competitive and with friends).
Last edited by Duck Hunt-Pr0 on 9 November 2020 at 7:10 pm UTC
Might not be directly related, but just checked the status of the segfault when attempting to launch CS:GO with a controller plugged in. Looks like there might be a better workaround than just disabling controller support with "-nojoy"
The segfault itself seems to happen in the bundled version of the SDL2 .so, in ./bin/libSDL2-2.0.so.0. Using the version bundled with my system also lets me reach the main menu. This is done via the Launch Options setting:LD_PRELOAD=/usr/lib/libSDL2.so %command%
Distro is Arch Linux, package version of sdl2 is 2.0.12-2.
I can provide further details if necessary.
This is a pretty annoying bug, I don't get why Valve didn't fix it (or at least, set nojoy as default on Linux)
Don't know if I ever played the 1.0 release, probably stopped when it was still beta?
Same here, I think I played the Half-Life mod until beta 4.something ; I was more into Unreal Tournament at that time (and Battlezone II, but that's another story )
Still impressive though, that a "simple" mod for a game became so popular
I loved the version with bunny-hopping still in the game, just gave a nice edge to the gameplay but they later removed it.
Still, even now, although it looks old, the gameplay is still solid.
But, to put oil on fire, I do not really consider CS:GO as a real CS, I only play competitive and with friends.
We don't play CS:GO either. We play CS:Source on a custom map made by me, but nowadays just a couple of games per lan party.
But, to put oil on fire, I do not really consider CS:GO as a real CS, I only play competitive and with friends.
We don't play CS:GO either. We play CS:Source on a custom map made by me, but nowadays just a couple of games per lan party.
That's nice.
I closed my CS:S public server 2 weeks ago after 7 years (it was mainly $2000$), I only made 1 map a long time ago ($20$ yes I know not original at all…) but we developed a ton of plugins and a client with a friend to monitor our server remotely and prevent bad behaviours with automated responses/actions/alarms.
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