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Google continues to boost their game selection with many fan favourites continuing to arrive on their Stadia game streaming service. They also have big plans.

As of right now, Star Wars Jedi: Fallen Order is available to buy on Stadia and it's 60% off at $23.99 / €27.99 / £23.99. The sale on that will end on December 3. They're also offering a free Stadia Premiere Edition (Controller + Chromecast Ultra) with pre-orders of Cyberpunk 2077 and I do have to admit I love the feel of my own Stadia Controller.

Stadia Pro, the optional subscription where you get 4K support in select titles and access to a growing selection of games to claim and play will be both adding and removing titles. On December 1, Stadia Pro subs will get these new games:

  • Into the Breach - One of the most pure and perfect tactics games ever.
  • HITMAN 2 - More missions, more disguises, and more stealth-action challenges from the World of Assassination.
  • Kine - Adorable robots make music together in this delightful and challenging puzzle game.
  • Monster Jam Steel Titans - BIG TRUCKS SMASHING THINGS! Monster Jam Steel Titans brings you all the car-crushing offroad action your heart desires.
  • Everspace - Space combat action meets a roguelike soul. Fly, die, fly again, and triumph!
  • Secret Neighbor - Six friends, one fraud. The tense, atmospheric horror of Hello Neighbor gets bigger in this multiplayer game of suspicion and survival.

However a few will also be leaving Stadia Pro on November 30 including: SUPERHOT, Power Rangers: Battle for the Grid, Little Nightmares, Hello Neighbor, and Super Bomberman R Online. So if you do not claim them, you have to buy them.

As for the future of Stadia, well it seems Google remain committed to it. They recently opened it up to the first properly free to play game with Destiny 2 now open to everyone, the new profile system with messaging is live and they're clearly planning multiple years ahead (watch the videos in that previous link). On top of that, they've since outright confirmed new country support is coming for Europe this year, and in an interview with MobileSyrup they mentioned plenty more exclusives planned and they're tracking 400 games for Stadia over the next couple years.

Stadia also has a big sale on right now with lots of titles going cheaper, and if you have Stadia Pro there's multiple games that have a higher discount.

Article taken from GamingOnLinux.com.
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10 comments

Arehandoro Nov 25, 2020
A colleague gave me a free Stadia Controller and I'm tempted to use try to the system... but I must resist to stay away from Google Services :D
drlamb Nov 25, 2020
I’ve been resisting spoilers for Fallen Order with the intention of playing it on Stadia. Considering I just stayed up to 5am on my first session with it I love the game so far. It’s nice to get engrossed in a single player Star Wars story again.
pb Nov 25, 2020
Hm, Everspace has two DLCs on Steam, how does it work on Stadia? Are they included, or are they separate purchases, or are they just not there?
Liam Dawe Nov 25, 2020
Hm, Everspace has two DLCs on Steam, how does it work on Stadia? Are they included, or are they separate purchases, or are they just not there?
Not entirely clear if it's a full edition bundle, or the single game with DLC as extra. Stadia does DLC too just like other stores, so would be weird if it was missing entirely.
robertosf92 Nov 25, 2020
It kind of bogs me that there are stadia versions of games which do not end up releasing an installable build for Linux, tbh.

They're free to do as they wish, but i can't see why you would reject such market when you already have the port done
Liam Dawe Nov 25, 2020
They're free to do as they wish, but i can't see why you would reject such market when you already have the port done
This same thing comes up on almost every Stadia mention. The reason is the same as always: market share is low, and Stadia is one single platform for testing, the Linux desktop is many.
robertosf92 Nov 25, 2020
They're free to do as they wish, but i can't see why you would reject such market when you already have the port done
This same thing comes up on almost every Stadia mention. The reason is the same as always: market share is low, and Stadia is one single platform for testing, the Linux desktop is many.

Isn't stadia build on top of Debian?
Liam Dawe Nov 25, 2020
Isn't stadia build on top of Debian?
Yes, doesn't change what I said in the previous comment though. Developers have to account for all types of hardware, and a multitude of distributions some of which do genuinely cause issues for games, on top of the 1% market share for desktop Linux. Stadia likely already has a far bigger share of users, and developers only target 1 thing.


Last edited by Liam Dawe on 25 November 2020 at 12:19 pm UTC
3zekiel Nov 25, 2020
Isn't stadia build on top of Debian?
Yes, doesn't change what I said in the previous comment though. Developers have to account for all types of hardware, and a multitude of distributions some of which do genuinely cause issues for games, on top of the 1% market share for desktop Linux. Stadia likely already has a far bigger share of users, and developers only target 1 thing.

On that point, do you think we should push flatpak'd steam ? I mean use it ourselves + make all people we know use it/ make noise etc ? Because that would technically be one perform (minus the kernel). Even more pushed than Steam runtime.

I do agree it is easier to develop/support for one platform, discrepancy between distros are not very big usually, but you often run on those stupid issues that break binary compat, perfect example is .so.version management which is not always the same. Every time between ubuntu and centos/fedora, I get hit by gcc/libmpfr .so.versions stuff, where binary compat in itself is perfect but linker can't find the lib because of that... I wish on that distros would make some effort, ubuntu is a particular nightmare for this stuff, as Fedora/centos are at least coherent between versions... It is already painful for me with embedded dev projects which do not have a crazy number of dependencies, and where we can always recompile (but it add support burden), so for game dev I would imagine it to be nerve breaking very fast.
Liam Dawe Nov 25, 2020
On that point, do you think we should push flatpak'd steam ? I mean use it ourselves + make all people we know use it/ make noise etc ? Because that would technically be one perform (minus the kernel). Even more pushed than Steam runtime.
Since Valve don't support it directly, no. It's better to get developers to test using the Steam Runtime Container.
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