The absolutely huge 0.5.8 update for the game manager Lutris is one step closer to a proper release, with a Release Candidate out now. Following on from the Beta release we covered in late October, this RC is mainly cleaning up all the issues found during testing.
Giving you an easy way to bring your games from Steam, GOG, Humble Store, games run through compatibility layers like Wine and Proton and more all under one roof. If you've not tried it yet, you might find it's actually really useful.
A quick reminder of the 0.5.8 highlights:
- Much improved integration with the Lutris website
- Games from 3rd party services no longer depend on a Lutris website install script
- Steam games are now loaded from the Steam API
- You can download extras from GOG as part of the install process
- The overall Lutris app design has been improved
- There's a new Favourites section, so you can add titles to it for a quick and easy selection
- Lutris runners can now be written in JSON instead of Python code
- + lots more
Some you may have missed, popular articles from the last month:
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Wow, shootout shoutout to the Lutris team, this looks gorgeous!
Hopefully lutris wine build will get passed wine 5.7 with recent fixes, lots of good news! :D
Last edited by a0kami on 12 Nov 2020 at 12:38 pm UTC
Hopefully lutris wine build will get passed wine 5.7 with recent fixes, lots of good news! :D
Last edited by a0kami on 12 Nov 2020 at 12:38 pm UTC
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Hopefully lutris wine build will get passed wine 5.7 with recent fixes, lots of good news! :DSeems like they already did. According to the list of runners on their site, there's a "lutris-5.21" version of the Wine runner available.
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Seems like they already did. According to the list of runners on their site, there's a "lutris-5.21" version of the Wine runner available.
I was following Tanis' updates on the news channel of the discord, I might have missed that but that's great news. Linux translation layers golden age! :D
Last edited by a0kami on 11 Nov 2020 at 7:13 pm UTC
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I rarely have any use for it myself, but Wine has certainly come a long way in the last few years.Seems like they already did. According to the list of runners on their site, there's a "lutris-5.21" version of the Wine runner available.
I was following Tanis' updates on the news channel of the discord, I might have missed that but that's great news. Linux translation layers golden age! :D
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I totally rely on Lutris, but weirdly only for exactly three scenarios: Overwatch (which I hardly ever play), Guild Wars 2 (which I hardly ever play) and Pokerstars, for the occasional mates poker night via Zoom, with many, many beers.
It's essential, but it's also kind of... not.
I still love it though. It could be more intuitive, to be honest, but once you wrap your head around the two tabs that matter, it's pretty straightforward. So glad to see it continue to get the attention it deserves.
It's essential, but it's also kind of... not.
I still love it though. It could be more intuitive, to be honest, but once you wrap your head around the two tabs that matter, it's pretty straightforward. So glad to see it continue to get the attention it deserves.
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Wow, shootout to the Lutris teamNo! No shootouts, let them live!
Last edited by Purple Library Guy on 12 Nov 2020 at 12:24 am UTC
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I'd just like to add that the 5.21 wine runner that now is available in their 0.5.8 versions once again works for World of Warcraft. No need to use system staging builds anymore. And we can also use esync again, it appears!
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Wow, shootout to the Lutris teamNo! No shootouts, let them live!
Fucking hell, how such an autocorrect is even possible ?
Not natively speaking English so had a doubt but..
Thanks for catching that. And my most sincere apologies.
Edit: @scaine, overwatch and guild wars 2 here too
But Lutris also became the official framework to bring new recruits on star citizen, we have custom wine builds with backported fixes and it just works so well, best of all worlds.
Last edited by a0kami on 12 Nov 2020 at 12:43 pm UTC
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Is there any good tutorials about how to run Mame games with lutris? (specially the old ones)
I also would like to know if I can make lutris launch my compiled Super Mario 64 build
I also would like to know if I can make lutris launch my compiled Super Mario 64 build
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What are you apologizing for? I love a good typo. And with modern "helpful" technologies they're usually funnier than in the old days.Wow, shootout to the Lutris teamNo! No shootouts, let them live!
Fucking hell, how such an autocorrect is even possible ?
Not natively speaking English so had a doubt but..
Thanks for catching that. And my most sincere apologies.
1 Likes, Who?
- Games from 3rd party services no longer depend on a Lutris website install script
This might sidestep the issue I had with one of my GOG games that caused me to use minigalaxy instead.
EDIT: I should say instead for GOG games. I still use Lutris for Wine games outside of Steam.
Last edited by 14 on 14 Nov 2020 at 3:35 am UTC
This might sidestep the issue I had with one of my GOG games that caused me to use minigalaxy instead.
EDIT: I should say instead for GOG games. I still use Lutris for Wine games outside of Steam.
Last edited by 14 on 14 Nov 2020 at 3:35 am UTC
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I've had mixed feelings with Lutris in the past as I've only used it to try to run GOG Galaxy. It will allow me to download games, but there are issues in cloud sync with the saves. I also don't have the control in setting Proton options per game and the interface is sluggish.
I'm only interested in GOG Galaxy for the cloud saves and achievements, but it is in no way as intuitive as Steam with Proton with achievements and cloud sync. If I just want to play the game, I might as well just use GameHub and miss out on the achievements and cloud sync.
I'm only interested in GOG Galaxy for the cloud saves and achievements, but it is in no way as intuitive as Steam with Proton with achievements and cloud sync. If I just want to play the game, I might as well just use GameHub and miss out on the achievements and cloud sync.
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