4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.
They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.
For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:
Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.
*Emphasis ours.
Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.
Quoting: MohandevirWhat's sad about this title is that it went through an Epic exclusivity deal (not going to go any further than that) and then, a year later, we got it on Steam (Windows only). It's been over 9 months since the release on Steam... All in all, the game has been available for a little less than 2 years and still nothing about the Linux version... I really wanted to wait for it, but I began to think that 4A had probably given up on it. So, what was I suppose to do? Now I know that I was probably wrong (the Linux version is not out yet and there is no firm date either), but at that moment, I tought the choice was to wait for a port that may never happen or buy it and play it with Proton...
I understand the stakes, but all that stuff about Proton vs Natives is giving me headaches in cases like this...
Neither you nor vskye, nor anyone else that played it through Proton did anything wrong by doing so. It's a brilliant solution: you get to enjoy the game on Linux, they get to know that they made a Linux sale. It really is the second-best outcome, and for many games there isn't a better solution at all. My position is that, in aggregate, we'd like devs to make more money if they don't break their game in Proton, and even more money if they support Linux.
The game is awesome and worth every penny.
Quoting: CatKillerIt's a brilliant solutionphysically shuddered at this. BDSM much?
Quoting: rustybroomhandleTheir port uses dxvkPort of what?
Quoting: undeadbydawnit's on Humble sale right now if you haven't alreadyHere's a fun observation:
Back in the day, pre-steam on Linux, the porting houses would always take a long while to release the Linux version, and then would of course charge full price for it, as they had to make their money back from getting the license to port, etc. So we'd end up paying full price for a game that had been out for potentially years.
Fast forward to today, thanks to Steam and having one purchase per all available platforms, and thanks to Humble Bundle, if the developer ends up taking a long time to port the game, it's likely to already show up on Humble Bundle, or a Steam sale. Really, the developers now are kind of forced to do same day (or near enough to) release, if they actually want to make the full amount on their games.
Kind of weird though, as I'd pay full price for it being native, but at the same time would be rather stupid if I did when it's on sale...
To be fair, I haven't even beaten the first game...
Last edited by Shmerl on 25 November 2020 at 7:03 pm UTC
Quoting: rustybroomhandleTheir port uses dxvk so this would be dependent on whether dxvk is getting raytracing support soon.
DXVK won't get it, because DX11 has no ray tracing features. vkd3d-proton will get it.
Quoting: slaapliedjeQuoting: undeadbydawnit's on Humble sale right now if you haven't alreadyHere's a fun observation:
Back in the day, pre-steam on Linux, the porting houses would always take a long while to release the Linux version, and then would of course charge full price for it, as they had to make their money back from getting the license to port, etc. So we'd end up paying full price for a game that had been out for potentially years.
Fast forward to today, thanks to Steam and having one purchase per all available platforms, and thanks to Humble Bundle, if the developer ends up taking a long time to port the game, it's likely to already show up on Humble Bundle, or a Steam sale. Really, the developers now are kind of forced to do same day (or near enough to) release, if they actually want to make the full amount on their games.
Kind of weird though, as I'd pay full price for it being native, but at the same time would be rather stupid if I did when it's on sale...
To be fair, I haven't even beaten the first game...
The Steam Autumn Sale started just after I posted my comment, and holy shit it's amazing
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