4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.
They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.
For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:
Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.
*Emphasis ours.
Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.
Quoting: MohandevirI'll just quietly hope all morons will vanish sometime thanksQuoting: GuestTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.
Lets hope this is a new tendency that will pick up momentum...
If anything this proves that windows by 2020 is a cartload of legacy garbage which nobody really needs but everybody's stuck using.
Quoting: mosQuoting: MohandevirI'll just quietly hope all morons will vanish sometime thanksQuoting: GuestTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.
Lets hope this is a new tendency that will pick up momentum...
You first.
Quoting: mosQuoting: MohandevirI'll just quietly hope all morons will vanish sometime thanksQuoting: GuestTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.
Lets hope this is a new tendency that will pick up momentum...
If anything this proves that windows by 2020 is a cartload of legacy garbage which nobody really needs but everybody's stuck using.
Wow! That was rude!
Thing is, at 0.9% market share, DXVK/Proton are probably the only way forward for Linux gaming, if the goal is to attract developers to the platform.
Who knows, maybe some day, in a decade or two, when Linux gaming hits the 3% or 4% mark, we may see true linux native games, written from the ground up, but in the meantime, you better brace yourself, because you'll have to deal with lots of morons by the square feet!
Last edited by Mohandevir on 26 November 2020 at 1:34 am UTC
Quoting: mosHello there. According to your comments' tone, it seems you desperately yearn for attention, you poor little thing.Quoting: omer666Using DXVK doesn't necessarily mean it's using Wine, I think. The game seems to be native if the bundled binaries are any indication.Sigh... 3d API conversion is what makes porting difficult and perfomance to suffer. Other system calls' cost influence on performance pale in comparison.
Quoting: omer666Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.thx Cap'n
Quoting: omer666And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.So much for opennes then eh?
So you want game developers to re-write their engine entirely when they port their games to Linux?
If you're nice all year long, and have a strong belief in Santa Claus, maybe your wish to see game studios starting over a 3 years long development process just for you will come true :)
Oh, and those big, bad guys who like open source software, they're just evil, bearded lizards. Everybody knows nothing's better than a good old secret sauce from grandma. They're just commies who want everything for their own. Shame on them.
Quoting: omer666According to your comments' tone, it seems you desperately yearn for attention, you poor little thing.says someone who just posted 3 useless paragraphs of text. which no one probably even read. not me for sure.
cheers.
Quoting: mosQuoting: omer666According to your comments' tone, it seems you desperately yearn for attention, you poor little thing.says someone who just posted 3 useless paragraphs of text. which no one probably even read. not me for sure.
cheers.
Then how do you know they are useless if you haven't read them? Also, you need to chill. All you are going to achieve by calling people morons is Liam locking this comment section. Remember, we are all on the same side here.
Last edited by Rooster on 26 November 2020 at 8:39 am UTC
Quoting: rustybroomhandleQuoting: 3zekielQuoting: omer666Be assured that as soon as it's released natively on Linux, it's an insta-buy for me.
Same here, and I have good hope it will support RTX! For when I finally can land an rtx 3080 in 2022 :)
Their port uses dxvk so this would be dependent on whether dxvk is getting raytracing support soon.
I wonder, since it has been so long, is it really dependant on dxvk, or was it just a step ? Because if you have dxvk, you can iron out all the rest first, then port the graphic pipeline no ? I'm fairly curious if they will really use in the end.
Quoting: 3zekielQuoting: rustybroomhandleQuoting: 3zekielQuoting: omer666Be assured that as soon as it's released natively on Linux, it's an insta-buy for me.
Same here, and I have good hope it will support RTX! For when I finally can land an rtx 3080 in 2022 :)
Their port uses dxvk so this would be dependent on whether dxvk is getting raytracing support soon.
I wonder, since it has been so long, is it really dependant on dxvk, or was it just a step ? Because if you have dxvk, you can iron out all the rest first, then port the graphic pipeline no ? I'm fairly curious if they will really use in the end.
I think they will likely stick with it. But as someone pointed out, if they wanted to add raytracing support they may need to swap it out for their own work or wait for Proton-vkd3d to support it, which might take a bit long.
Quoting: headless_cyborgI don't mind DXVK as long as it's officially supported with a Linux icon on Steam store page because that would mean that the devs officially acknowledged Linux as a gaming platform and did something to support it. This is much better than what other devs (for example No Man's Sky) do - hiding in the shadows, fixing some Proton bugs but being too scared to make anything official. The Linux icon is a clear indication of taking Linux people seriously enough to list the game as Linux supported, that means a lot to me and I'll support such devs regardless of what technology was used for the porting process. CDPR could do the same with Witcher 3 and I wouldn't say a single bad word about it.
Also, we're not talking about DXVK under wine/Proton, but dxvk library used with a native Linux binary. It's not emulated, it's a proper port.
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