4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.
They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.
For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:
Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.
*Emphasis ours.
Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.
Quoting: scaineAgreed with everything you said, except this. And I had both of them!Atari ST was better than Amiga
Quoting: omer666Quoting: scaineAgreed with everything you said, except this. And I had both of them!Atari ST was better than Amiga
Me too! I love them both equally, but I got my ST first, so it's just edging out the Amiga for me!
Quoting: scaineThis is blasphemy. I should call the Spanish inquisition.Ubuntu Unity was among the best DE's in existence
Not to mention that:
Quoting: scainewasn't the default location of the buttons in Unity. You hate what you love!Window buttons should be on the right side of the window decoration
Quoting: x_wingQuoting: scainewasn't the default location of the buttons in Unity. You hate what you love!Window buttons should be on the right side of the window decoration
One of my few claims to fame was arguing directly with Mark Shuttleworth on launchpad on the placement of window decorations. He had this weird notion that he was going to put a ton of client-side decoration on the right hand side of the window, so he wanted the buttons moved over. I was pretty vocal in my objections, but of course, "dictator for life" won out, and I fell in love with ubuntu-tweak and latterly gnome-tweak to restore the natural order. Those magical client-side decorations never did see the light of day and in the end, the whole of Unity was scrapped too.
I preferred Ubuntu when they were ruffling feathers though, making waves. The incredible hypocrisy of accusing Canonical of NIH (not invented here) syndrome really rubbed me the wrong way. I was like, bitch please, we have 1203 music players, 143 desktop environments, 29 sound architectures, 19 packaging systems and partridge in a pear tree. People complaining about Mir or Unity could, quite simply, do one, in my opinion. Humbly submitted.
And for the record, here's another contentious opinion... Wayland sucks. It's been promising to deliver... something, I don't know what, for decades. Feels like decades anyway. And Nvidia still isn't supporting it??
Anyway. Big apology to Liam - we're a wee bit off topic from Metro Exodus at this point!!
Quoting: scaineIs that contentious though??
I support Godot, Wine AND a tiny handful of indie developers for that very reason! I also support Icculus and it annoys me no end that Ethan Lee only allows GitHub payments, or I'd be throwing him $5 a month too. My Patreon bill is nearly as high as my TV bill these days!!
You would be surprised how many people don't support any of what you mentioned, but buy ton of native Linux games, which they almost never play, but do so to "support Linux gaming". I was one of those people. Now instead of buying games I touch for total of 10 minutes, I only buy games I know for sure I want to play (I still take if game is native or not into consideration, but not so much as before) and spend the rest of the money on supporting open source projects like Godot.
Why do you still have TV man? Isn't it all about that Netflix life now?
Last edited by Rooster on 27 November 2020 at 3:24 pm UTC
Quoting: x_wingQuoting: scaineThis is blasphemy. I should call the Spanish inquisition.Ubuntu Unity was among the best DE's in existence
Please add me to the list of the blasphemers... Unity was awesome, imo.
Last edited by Mohandevir on 27 November 2020 at 3:52 pm UTC
Relying on Proton and DXVK will get them more experience with Linux ecosystem. Perhaps this time around their port of Exodus, even with DXVK, will be of far superior quality than their port of Last Light. Developers using DXVK/Proton will just accelerate the performance of games running through WINE.
Quoting: scaineIt really depends on time frame. The ST was initially better and had the upper hand. Then developers actually started using the Amiga... it went from original games on the ST and ports to the Amiga, to originals on the Amiga and ports to the ST.Quoting: omer666Quoting: scaineAgreed with everything you said, except this. And I had both of them!Atari ST was better than Amiga
Me too! I love them both equally, but I got my ST first, so it's just edging out the Amiga for me!
But for professional things, the ST seemed to have the edge on everything but graphics / audio and video editing. The ST just killed for music production though.
Ha, completely off topic...
But back to the emulation thing... yes emulation is specifically to emulate hardware. Even DosBox is considered an emulator as it has to emulate earlier x86 CPUs for functions that don't exist anymore. ScummVM is as much as an emulator as Wine is. Hint: it isn't.
I like keeping the definition of 'emulator' because then I don't have to explain every time I use it whether I'm talking about hardware or software. It's an explanation in itself, unless of course you have people watering down its meaning. So, yes, I insist that emulator means 'software that imitates hardware.'
Incidentally, Wine for ARM by itself runs Windows ARM executables in Linux. To run Windows x86/AMD64 executables, you need to use an emulator (usually qemu) somewhere in you chain. The nice thing about some of the newer implementations is that you don't have to emulate an entire system but only part of it.
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