4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.
They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.
For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:
Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.
*Emphasis ours.
Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.
Quoting: rustybroomhandleAnd DXVK is fine as an easy dx to vk translation. The performance hit is minimal.you can't automagically port something as complex as a fancy 3D engine with a catch all solution and have only a minimal hit in just about anything.
Last edited by Shmerl on 25 November 2020 at 8:18 pm UTC
Quoting: ShmerlBlob proponents remain blob proponents it seems.learn to code.
https://www.protondb.com/app/412020
"The proof is in the pudding."
It's not far fetched to think that they don't need more than DXVK which is a component of Proton... Add an optimisation tweak/bug correction here and there and the build is good to go.
In many cases, Proton/DXVK gives nearly Windows performances (if not better)... Why bother with an expensive 3rd party, closed source wrapper?
Last edited by Mohandevir on 25 November 2020 at 8:51 pm UTC
Yes, I know now the game is on sale. But since pandemic, I insist to buy a new, fresh (less than 1 year from launching date) and preferably day-1 launched Linux games at full price as my part to "support the developers".
I know how hard the pandemic hit you all and me. With that, I want to "reward" developers who supporting Linux despite these hard times.
This is my new stance. Probably won't change even after pandemic over.
Quoting: GuestTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.
Lets hope this is a new tendency that will pick up momentum...
Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.
And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.
Quoting: tonRGreat, but certainly not interested to buy a game that's nearly 2 years old at full price.
Yes, I know now the game is on sale. But since pandemic, I insist to buy a new, fresh (less than 1 year from launching date) and preferably day-1 launched Linux games at full price as my part to "support the developers".
I know how hard the pandemic hit you all and me. With that, I want to "reward" developers who supporting Linux despite these hard times.
This is my new stance. Probably won't change even after pandemic over.
I think other sectors than the gaming industry have been hit much harder by the pandemic. I would say home entertainment (e.g. gaming or streaming services) even grew in the past months.
That said, supporting Linux developers is always a good idea! :)
Quoting: HoriJust wondering... is the Mac version going to be an ARM version?
They can support x86 and ARM if they want: https://developer.apple.com/documentation/xcode/porting_your_macos_apps_to_apple_silicon
But I'm not 100% sure if this would make any sense outside of making an specific Big Sur release or if it is even possible that M1 is able to move this game (If I recall correctly, 3D Graphics aren't M1 strength).
Quoting: omer666Using DXVK doesn't necessarily mean it's using Wine, I think. The game seems to be native if the bundled binaries are any indication.Sigh... 3d API conversion is what makes porting difficult and perfomance to suffer. Other system calls' cost influence on performance pale in comparison.
Quoting: omer666Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.thx Cap'n
Quoting: omer666And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.So much for opennes then eh?
See more from me