Tenderfoot Tactics is probably one of the best games released this year. An open-world tactics RPG that mixed real-time exploration and turn-based tactical battles, with a really gorgeous simple visual style with bright colours.
Badru, one of the team responsible for creating it mentioned in a recent update that they're working on another tactics RPG. This is because sales of Tenderfoot Tactics "are good enough that I'm likely going to be able to self-fund another game". Work hasn't stopped on Tenderfoot though, far from it. Here's a run over the major updates to the game since it launched, some of which I know our readers will be happy with:
- Keymap / rebinding menus
- An option to skip the intro and instead start in a random location, for people returning for a 'new game+' experience
- Difficulty settings with some funky challenge modes for people who want to spice up their new game+
- Significant improvements to the AI
- Improvements to enemy variety, especially in the mid-late game, with enemies now leveling up and learning new abilities
- Improvements to major mechanics (fire/burning)
- New abilities and ability shapes (long cone!)
- The ability to hide tutorials
- And a bunch of bug fixes, quality of life stuff, and broad gameplay tweaks
As for what will be coming next? They're trying not to promise too much, as they want to get into translations but here's what they said is available in a Beta right now to go live for everyone soon:
- Incoming waves of additional enemies now telegraph their source direction while they're counting down turns-until-entry
- Newly deployed enemy waves get inserted into the turn order in a more fair, less purely-random method, to make sure players get a chance to react
- Further improvements to enemy variety: beginning around the level you start seeing trolls, fog goblins have a chance to be any playable breed you've unlocked
You can buy Tenderfoot Tactics from itch.io and Steam.
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