Any of our readers remember Driver 2? I remember spending absolutely hours driving around in this classic PlayStation game and now maybe you can relive it or experience it for the first time.
Thanks to a developer working on an open source (MIT licensed) game engine, using a little reverse engineering magic the game has be reborn. Like a lot of open source game engine reimplementations (OpenMW, OpenRA, openXcom), it does need you to own the original game to have the data files as this is just the code that is being offered - which means hopefully any rights holders will leave it alone.
Direct Link
Their current goals include to make the game playable from start to finish, with all game modes working as intended. Eventually, they want to rewrite it all to properly upgrade it with modern stuff. You can get it running on Linux, and the lead developer has a GitHub issue open indicating they're looking for help to sort out automatic Linux (and macOS) builds.
You can find it on GitHub.
it shouldnt be
I played San Francisco which is a good game, but it's boring
Quoting: elmapuli wonder why its easier to reverse enginering an game than making an free open source alternative to it...Actually no. Making an engine for an existing game is much easier. You have a fixed target and all the art assets are already done.
it shouldnt be
Quoting: elmapuli wonder why its easier to reverse enginering an game than making an free open source alternative to it...
it shouldnt be
Traditionally for game makers, about half the budget goes to marketing. Asset creation is almost all of the rest. Making the game engine, while both critical and often difficult, is only a small part of the whole. Content is also difficult to do incrementally: you need your story to happen in the right order, and you want all of your artwork to look good before people see it.
Regarding asset creation, there seem to be a lot of highly talented freelancers out there (thinking of all the elder scroll mods) who would be capable of competing easily with high end titles. But why would a team like that not ask for money instead? ;-)
I kinda get it. It's somewhere between deciphering ancient hieroglyphs and restoring an old barn find. Plus the opportunity to study an old favorite from a whole new perspective, learning new things about the game, and possibly the minds who created it.
Anyhow, that's a pretty slick trailer! Makes me want to get out there, steal Eleanor and try some Halicki stunts!
Quoting: fagnerlnThis reminds me that I never finished the tutorial on Driver 1... lolHoly shit, that MANDATORY tutorial was so difficult. It didn't help that there were no real instructions on how to perform the required stunts to get past the tutorial within the time limit. It got fun after that...
I played San Francisco which is a good game, but it's boring
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