It's been a little while since we had a community-chat post to round-up what you've all been gaming on Linux lately, so let's have a chat shall we.
We're all a bit spoilt for choice thanks to the likes of native Linux games, Steam Play Proton, cloud game streaming, lots of great emulators and more that you can all do right on Linux. This often makes choosing a game to play rather difficult doesn't it? It does for me.
I end up quite often going back to what I see as comfort games, those that you can just repeat over and over and you know them well, like a gaming comfort blanket with the likes of XCOM 2, Counter-Strike: Global Offensive, Streets of Rogue and others but there's a new one in my own personal list: Ziggurat 2 which released into Early Access with Linux support in late October.
Milkstone Studios seem to have crafted an absolutely magical first-person dungeon crawler, that I can quite easily see myself putting hundreds of hours into. There's something so supremely satisfying about running around a room waving a wand or a staff around, unleashing powering magics on somewhat freaky enemies (like those damn running carrots). When you get into the boss battles, it really gets your blood flowing too.
Over to you in the comments: what have you been gaming on Linux lately? Let us know what you've newly discovered, what you keep going back to and more.
Quoting: minidouHas no one mentioned Hades ? I'm 30 hours in and still enjoying it. Runs perfectly out of the box with steamplay. Although you have to use the directx version as the Vulkan one surprisingly doesn't work.
I have six times more and it's still enjoyable. Good luck getting third Skelly's statue.
Anyway, man, what an experience, play with earbuds in a dark room and enjoy.
Very interesting the final documentary too.
Ninja theory releases are for PS3/4 and or windows only, but they really deserve attention.
I read that they have been hired by Microsoft and hopefully they will develop Hellblade 2 for PC.
Now i'm trying to enjoy the observer, on my backlog since 2 years and...meh.
Someone say you neey a couple of hours to get into the story, but i already smell i'm not going to like the repetitive gameplay, who knows.
Also, mouse controls are somehow funky...sometimes is better with a joypad, some others with the mouse. Very distracting.
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EDIT ok, i'm into the story and it is definitely better.
Mouse problems are still there thoug.
Last edited by kokoko3k on 9 November 2020 at 3:20 pm UTC
When it comes to driving I'm average, to be honest, but I am having a lot of fun. My biggest problems so far are the spectators. I have to make a conscious effort not to brake and swerve for the poor dears. They are clearly close relatives to the pedestrians from Midtown Madness. No risk of hitting anyone, they get out the way. But some part of my brain can't accept that simple fact. How they managed back in the
Problem number two involves the stages in Germany. They are lined with large rocks. Hinkelsteins? What are they good for? No idea, but they look surprisingly like grave stones. Ominous! But it's not like Germany got a dark hideous past or anything like that. Anyhow, smashing into one of those at 170 kph = instant death. The first time I ran one of those stages I subconsciously held my breath. Had I not gasped for air in time I would have fallen of the chair and become the first person to sustain serious head trauma from sim racing.
An imagination is a terrible thing to have sometimes.
Surprise tank attack, that's a triple caution.
Quoting: ageresI have also found a new PlayStation 1 emulator recently, DuckStation (available as a Libretro core for RetroArch as well). It's going to be my favourite PS1 emulator. It has a lot a graphics settings like widescreen for 3D games without stretching videos and better game compatibility than Beetle-PSX-HW which has troubles with running modified games, e.g. translated ones.Wonderful! I have been looking for something like this!
Ziggurat 2 and Crystal Caves HD are one ones getting my attention at the moment, though :-)
I've started Return of the Obra Dinn and I don't know if I will ever finish it. Apart from the visuals, which are a bit repulsive at start, the pace and the goal are way too slow for my taste. You're just watching events and investigating for clues in order to put the pieces of the story together. Not my definition of a fun gameplay. Better reading a real book or a comic.
I've started Tales of Berseria and the first hours seemed fun. They managed to remove a big chunk of why I hate anime in the first place, too much stereotypes and unfunny comedy (mostly shonen I assume...). Compare Valkyria Chronicles 1 & 4 and see what I mean. First one was top notch, Fourth got on my nerve real quick. I digress... It's classical Tales Of gameplay with a darker setting and so far I like it. I'll surely pick it up again.
Last but not least, I started a new The Last Remnant run and I loved it until it became a crash fest, one every half an hour on average. I've tried every tricks in the books but it seems too randomly plague Windows user too. Too bad, the game has a unique JRPG combat mechanics that seems really deep and different from what we are used to see. Hope the remaster won't stay an Epic exclusive too long.
Else, I'm trying my hand on Ardour, trying to mix my latest track since my friend mastering Cubase left living another life in an other country. Learning a DAW seems too have a really steep curve or I just plain suck at it.
Last edited by TobyGornow on 8 November 2020 at 6:12 pm UTC
- Hellpoint
- Last Epoch
- Albion Online
- The Long Gate
What I like the most is how you constantly feel motivated to do better. It's not about completing the game. It's not about being better at it than others (at least for me).
It's about doing a bit better with every iteration of your contraption - sometimes by making minor tweaks that lower the number of cycles, sometimes by ripping everything apart and trying a brave new design that turns out to be a disaster, but you still learn something from it.
Also, I love that there's no threat of dying, no timers, no pressure. The game doesn't force you to find a specific solution - any solution does the trick. It's up to you to decide if you're satisfied with your latest creation. You get a problem and building blocks and all the time in the world to do what you like.
It's one of those rare games where everything you do feels satisfying, and the amount of fun is directly proportional to the amount of time and effort you invested.
What a great sandbox! :)
Last edited by Gooda on 8 November 2020 at 7:24 pm UTC
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