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Might and Delight (Shelter, Meadow and more) are currently developing Book of Travels which they're calling a TMORPG (Tiny Multiplayer Online RPG) and it looks seriously gorgeous.

With a crowdfunding campaign well behind them now that was a success back in November 2019, they're fully into the production on it now and they put up around 30 minutes of footage along with commentary to give us a true proper first look at what to expect from it. I'm ridiculously curious about this since it will have small player numbers per cluster, it will rely on your character learning a unique symbol language and a focus on authentic roleplaying.

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They also spoke to PC Gamer to get some more insight, and they make it sound even more interesting than I initial expected. There's no big-bad evil, or some sort of bad king. The world is already peaceful but there's still going to be some combat and conflict with combat being a serious event with lasting effects. Still, it sounds like Book of Travels is very much about the exploration, learning about the world and the journey, not constant encounters.

Some other features to expect from it:

  • Authentic roleplaying and individual playstyles - Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand - Your travels will present you with countless randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • TMO - Tiny Multiplayer Online - Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
  • A beautiful world of uncertainty - An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.

I can't wait to get absorbed into that world!

You can follow Book of Travels on Steam. They also have Shelter 3 coming up in 2021 too.

Article taken from GamingOnLinux.com.
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8 comments

tuubi Dec 10, 2020
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It does look enticing, but the "Multiplayer Online" bit will keep it off my wishlist. I suppose this is for the extroverts among us.


Last edited by tuubi on 10 December 2020 at 3:10 pm UTC
Eike Dec 10, 2020
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Quoting: tuubiIt does look enticing, but the "Multiplayer Online" bit will keep it off my wishlist. I suppose this is for the extroverts among us.

I think there's good online multiplayer somewhere out there, like there was polite deathmatch in Frozen Synapse.
Nezchan Dec 10, 2020
This is looking really good, and seems to be the sort of game I was hoping Wander would be, way back. But where that attempt at a non-combat, exploration and RP focused MMO made some bad choices and ultimately failed, this project seems to have some serious thought and effort behind it.

Will definitely be taking a close look at this once it hits EA or release, whichever comes first.
Nezchan Dec 10, 2020
Quoting: tuubiIt does look enticing, but the "Multiplayer Online" bit will keep it off my wishlist. I suppose this is for the extroverts among us.

From what I'm seeing here, a lot of the multiplayer aspects seem to allow for not interacting beyond greeting others as you both go about your errands, rather than absolutely needing to team up. I like the idea of that, since it would make the world feel more "lived in" than solely NPCs populating the place.
tuubi Dec 10, 2020
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Quoting: Eike
Quoting: tuubiIt does look enticing, but the "Multiplayer Online" bit will keep it off my wishlist. I suppose this is for the extroverts among us.

I think there's good online multiplayer somewhere out there, like there was polite deathmatch in Frozen Synapse.
I enjoyed hundreds of hours of (non-serious) Rocket League in short sessions back when it was still on Linux. But only teamed up with friends. And the Dirt Rally GOL League was fun for a long while, but there was no interaction with other players really, apart from the leaderboards.

Even the idea of online gaming—polite or not—feels stressful. Game-time is me-time, dammit!
eldaking Dec 10, 2020
I feel intrigued by the idea of "tiny" MO. MMOs tend to be a hellhole and not only because of griefers, scalpers, and obnoxious people: in order to force people to interact, they make it impossible to play the game at your own pace. You have to grind to keep up with others otherwise you won't be able to do the meaningful things, have to pay attention to the meta to get grouped up, have to repeatedly craft only whatever is in higher demand, and so on. I enjoy exploring vast (and lived-in) persistent worlds and doing story quests and such, but I don't want to commit to a MMO because it is usually time-consuming and unpleasant.

I'm not sure, though, how this one will work. It sounds more like "interact with strangers, but just a little" than "occasionally join your friends".
furaxhornyx Dec 11, 2020
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Quoting: eldakingI feel intrigued by the idea of "tiny" MO. MMOs tend to be a hellhole and not only because of griefers, scalpers, and obnoxious people: in order to force people to interact, they make it impossible to play the game at your own pace. You have to grind to keep up with others otherwise you won't be able to do the meaningful things, have to pay attention to the meta to get grouped up, have to repeatedly craft only whatever is in higher demand, and so on. I enjoy exploring vast (and lived-in) persistent worlds and doing story quests and such, but I don't want to commit to a MMO because it is usually time-consuming and unpleasant.

I'm not sure, though, how this one will work. It sounds more like "interact with strangers, but just a little" than "occasionally join your friends".

Or maybe by "tiny", they mean "small servers", like The Fourth Coming (T4C) back in the day, and their servers of 200 people
eldaking Dec 11, 2020
Quoting: furaxhornyx
Quoting: eldakingI feel intrigued by the idea of "tiny" MO. MMOs tend to be a hellhole and not only because of griefers, scalpers, and obnoxious people: in order to force people to interact, they make it impossible to play the game at your own pace. You have to grind to keep up with others otherwise you won't be able to do the meaningful things, have to pay attention to the meta to get grouped up, have to repeatedly craft only whatever is in higher demand, and so on. I enjoy exploring vast (and lived-in) persistent worlds and doing story quests and such, but I don't want to commit to a MMO because it is usually time-consuming and unpleasant.

I'm not sure, though, how this one will work. It sounds more like "interact with strangers, but just a little" than "occasionally join your friends".

Or maybe by "tiny", they mean "small servers", like The Fourth Coming (T4C) back in the day, and their servers of 200 people

I was expecting this on top of the rest - honestly I didn't even consider that it might try to have everyone on a single server or something.
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