Two bits of major news to cover for the Steam Play Proton compatibility layer, with some exciting major changes coming in with updates. Don't know what Steam Play Proton is? Go take a look at our dedicated page.
Firstly, if you have an AMD GPU and you don't mind grabbing the latest development code for the Mesa graphics drivers - Cyberpunk 2077 should actually work on Linux with the new Proton 5.13-4 release. Valve developer Pierre-Loup Griffais mentioned that CD PROJEKT RED allowed them some early testing time to get the work done for both vkd3d (the Direct3D 12 to Vulkan layer) and radv (the AMD Mesa Vulkan driver). As an NVIDIA GPU owner, this makes me quite jealous as it seems my only other current choice on Linux is Stadia or GeForce NOW (unofficially - until later in 2021).
Additionally, there's now also a new Proton Experimental branch available which has the start of major architectural changes to Wine. This brings with it a plan to reduce CPU overhead and improve performance in scenarios related to input and windowing. Seems Proton Experimental is an additional version of Proton, so you would install it along side the other versions currently available for this compatibility tool.
You can find the Proton changelog here.
Need help and / or tech support? Be sure to check out our dedicated Forum.
Quoting: LinuxwarperThey can leverage Stadia doing the heavy work and offer Chromebooks that are elegant and slim with modest but capable GPU and CPU for a good price, that you can do work and gaming on. If games aren't made available for local play on Linux (even for Chromebooks), desktop Linux will suffer while Chromebooks will not. Because Google seems to want a streaming only future and probably will base their Chromebook business based on that.
Stadia real leverage are Android and Chromecast, Chromebooks are barely starting to gain traction (just see the numbers). Once again, the big win for a service like Stadia is the almost null requirement of Hardware power, installation/download time and mobility. Even if locally running a Stadia game on a common distro is possible (something that I really doubt), the advantages of the service are still there and there is nothing that any Linux distro or any other OS can do in order to affect them.
I truly believe that if running Stadia version of a game locally in any distro was possible (with the exception of multiplayer games), Google would not have any problem on allowing their users to download the game so they can use it offline as it would be very cool extra feature. So, with all this said, I completely disagree with your theory.
Last edited by x_wing on 12 December 2020 at 1:29 am UTC
Quoting: scaineIt's rare, but sometimes the Steam overlay can work, but still cause issues. It's a good shout to try disabling if you're seeing issues. Probably not the case here though - more likely just the demands of the game itself.Yes. Did not help. We are waiting for the nvidia driver. :)
1.CDRED yea nice game but not that 5 start as it have to be
so many dev time and not be able to optimise their own game engine
so that it will work decent on a wide range of hardware (even highend cards /gaming consoles have problems)
2.AMD did a good job at all
good cpus good gpus
support linux allot
nice
3.Valve Steamplay
very grateful you dudes push linux gaming so fare
go go go on
4.NVIDIA
check this out https://www.youtube.com/watch?v=iXn9O-Rzb_M
this company loses touch with reality
Quoting: LinuxwarperQuoting: LordDaveTheKindSo basically you shed only one two tears Hope it's fixed asap.Quoting: einherjar*cries in NVidia*it works also for NVidia btw.
I have completed the tutorial and the first mission (2h of gameplay so far). No critical bugs or issues so far on Nvidia RTX 3090.
I have to correct myself: it works better than expected.
I have been able to record and post a video here: https://www.youtube.com/watch?v=5N2J3C-YYpU
(it is a fresh video, HD resolution is still under processing)
Quoting: x_wingStadia real leverage are Android and Chromecast, Chromebooks are barely starting to gain traction (just see the numbers).Android is Google's mobile ecosystem, and it's dominating mobile devices. For desktop and laptops, they have very low share. Just because Chromebooks barely have any market share or is getting traction it does not make it bad to pair up with Stadia. Chromebooks have low capacity SSD storage, low CPU and GPU powers, perfect match up with Stadia which requires no storage and bare minimum specs. Part of what earns Microsoft alot of money is because people are using a PC on their platform, which exposes them to all Microsoft services and products. This is the same thing that Google does with Android users, with preinstalled apps and what not. If Google can get ChromeOS to rival Windows, it will boost their business.
Quoting: x_wingEven if locally running a Stadia game on a common distro is possible (something that I really doubt), the advantages of the service are still there and there is nothing that any Linux distro or any other OS can do in order to affect them.I'm sorry, Stadia foundation is Debian with Vulkan, and somehow you truly believe that Google don't have any means to make it so Stadia users can have local play on top of streaming? Greedy and shady companies like Google don't value free choice. Streaming is the ultimate DRM.
I truly believe that if running Stadia version of a game locally in any distro was possible (with the exception of multiplayer games), Google would not have any problem on allowing their users to download the game so they can use it offline as it would be very cool extra feature. So, with all this said, I completely disagree with your theory.
Last edited by Linuxwarper on 12 December 2020 at 9:55 pm UTC
QuoteUsers and reviewers noticed that Cyberpunk 2077 has problems utilizing the full potential of the AMD Ryzen CPUs, in particular the SMT (Simultaneous Multi-Threading) technology. The issue can easily be observed in Windows Task Manager, where the game is locked to the CPU’s physical cores, rather than logical. This problem is not present on the Intel processors, indicating that the code might have not been optimized for AMD CPUs.https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus
User UnhingedDoork provided a quick solution to this problem, which appears to improve multi-threading support by the game, and as a result, increase minimum and average framerate and overall gaming experience. The solution requires a modification in the game executable file, which appears to affect how the game recognizes the CPU. Do note, it has nothing to do with kernel optimization for Intel.
It is unclear how the game, which was delayed so many times, has not been optimized for AMD Ryzen processors. Whether it was an oversight from the game developer or something that was supposed to work at launch, it remains unclear. Hopefully CD Projekt Red will be able to improve multi-threading performance and provide further optimizations for not only AMD Ryzen processors but also AMD Radeon GPUs which still lack raytracing support.
Cyberpunk 2077 AMD Ryzen 9 5950X Thread Utilisation, Source: u/BramblexD
A quick guide has been provided by a Redditor chaosxk. We do not recommend tinkering with the executable files unless you are absolutely certain of what you are doing.
Step by Step:
1. Download HxD hex editor
2. Find your Cyberpunk2077.exe, i have GOG so mines was in Cyberpunk 2077binx64
3. Make a backup copy of Cyberpunk2077.exe just in case
4. Drag Cuberpunk2077.exe to HxD, a bunch of hex numbers should appear (like 01 FF 0D, etc)
5. Press CTRL+F, change column to Hex-Values
6. Put in “75 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08” in the search string without quotes, those values should be highlighted
7. Copy “EB 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08” without quotes
8. Back in HxD right click the highlighted values and select “paste insert”
9. Now go to top bar and click the save icon logo
There is also a video guide available here.
I tried that patch, it didn't make any difference in my case, probably the game is GPU bottlenecked.
Last edited by Shmerl on 13 December 2020 at 6:28 am UTC
Quoting: ShmerlI tried that patch, it didn't make any difference in my case, probably the game is GPU bottlenecked.It seems to me that there are fewer friezes when the camera turns and fast movement. Yes, the game runs into the GPU. Nvidia should release a driver, best of all with support for DLSS in WINE. :)
Last edited by ikiruto on 13 December 2020 at 7:16 am UTC
Last edited by Shmerl on 13 December 2020 at 7:17 am UTC
Quoting: ShmerlWine developers (vkd3d-proton more exactly) said they won't bother with DLSS, so I don't expect that to happen.I think if Nvidia herself takes on helping the developers of VKD3D, then anything is possible. But this is fantastic. :)
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